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Forum Members: 18,672
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
02-07-2004, 02:05 AM
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#1 (permalink)
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Junior Member
Join Date: Feb 2004
Posts: 16
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RA2 UNLEASHED
Hi all,
Im T-2100,we are going to make a cnc:generals zero hour total conversion mod that is similiar to RA2,its called "RA2 UNLEASHED" http://ra2.unleashed.ws
we will have 3 sides:
Allied
Yuri
Soviet
We will need people with skills and experiance to join our mod team.
Below is what we need for the mod:
Modellers
Skinners
Concept Artists
Music Artists
Map Designer
Voice Artists
and anything else i didnt mention above.
If u want to help out,please post here.
If u want to know more,please email me ooiteewei@hotmail.com
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02-07-2004, 02:15 AM
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#2 (permalink)
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Junior Member
Join Date: Feb 2004
Posts: 16
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bytw,the site is coming soon,u can check it out if u want,is not done 
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02-07-2004, 05:49 AM
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#3 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Well I'm very interested to see this...
I can't help, because I've just started my own RA1-to-Generals conversion, Red Alert: ReGeneration. But good look with this. And er, watch out for Derelict Studios. Don't let them stab you in the back like they did with our team.
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02-07-2004, 06:31 AM
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#4 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Is your team scattered and demoralized now, immo man?
Because if it is, then the derelict studios have achieved what they wanted, eliminate competition.
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02-07-2004, 06:33 AM
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#5 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Well I already have part of the old team back, and I'm waiting for the rest. And if you want to help with the AI then we even gained from it!
BTW, this doesn't belong in this thread.
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02-07-2004, 10:33 PM
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#6 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Yes, I'm eager to see this RA2 conversion, we're doing a RA1 Conversion.
Good Luck
Yeah, watch for Derilect.
They tried to stop us, but they couldn't, now nothing can.
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02-08-2004, 10:25 AM
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#7 (permalink)
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Junior Member
Join Date: Feb 2004
Posts: 16
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heh,evil.....
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02-09-2004, 11:27 AM
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#8 (permalink)
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Member
Join Date: Sep 2001
Location: Hong Kong SAR, China
Posts: 85
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So, ImmoMan, are you interested in helping out the mod? I believe that your assitance to the mod will be very beneficial to the team 
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02-09-2004, 12:06 PM
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#9 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 306
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I made a Prism Tower model with constructin animations. I am trying to get the prism support to work but so far it doesn't work right. It more or less works on the same principles as the patriot support, but the other towers aren't supposed to fire their lasers at the target, yet they do.
I also found the prism tank that was going to be in the cancled game called Renegade 2 and I am now reducing the polygon count from about 5000 to around 1000.
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02-09-2004, 12:10 PM
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#10 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Well, I already explained, we have our own project, RA: ReGen. It would be very hard to lead one mod and help with the other, don't you think?
Anyway, good luck with this mod, I'm interested to see the results.
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