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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-07-2004, 03:04 AM   #1 (permalink)
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Default how to display an attack range circle?

How to display the attack range of an unit with long range weapon, such as Nuke Cannon , Tomahawk and SCUD Launcher, when it is selected?
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Old 02-07-2004, 03:11 AM   #2 (permalink)
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Default

try to take a look in the ini's and Mouse.ini and the there should be something like this:

MouseCursor OutRange
Image = SCCAttack ;SCCOutRange
Texture = SCCAttack ;SCCOutRange
End

Change that in to this:

MouseCursor OutRange
Image = SCCOutRange
Texture = SCCOutRange
End

and that's it

(btw when can i get the kongfu dude )
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Old 02-07-2004, 03:26 AM   #3 (permalink)
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Default Thank you

Thank you very much.

The Kungfu was send to your email.
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Old 02-08-2004, 01:02 AM   #4 (permalink)
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Default

Quote:
Originally Posted by The_Hunter
try to take a look in the ini's and Mouse.ini
All units would be affected if these changes were done. Just above 3 kinds of units are needed to be No-Attack-Out-Range. Do you have other ways to accomplish it?
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Old 02-08-2004, 01:14 AM   #5 (permalink)
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Default

if you are modding Zero Hour,you can add FS_FAKE to its KINDOF, and add
Shadow = SHADOW_ALPHA_DECAL
ShadowTexture = SCCFuelAirBomb_USA
ShadowSizeX = 165
ShadowSizeY = 165;adjust them to fit the attack range.
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