Yeah, at least from what I know (which isn't a whole lot) the INI files in ZH work very well for this sort of thing. Just like Map.INI it automatically figures out where to shove every change you make, which is really suprising, at least to me, because there are so many places it could go. It just happens to know where to shove weapon entries, object entries, specialability entries and the whole bit. Smart game it is :lol:
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