There are currently 2 MAXscripts available for importing W3D files (not the shockwave files !!

)
A better featured, but encrypted version

for GMAX:
http://www.renevo.com/downloads/w3dimporter.zip
Seagle made another, more accessible but more limited script :
http://www.havocide.com/seagle/w3dtools/
I have been editing Seagle script to add native *.dds support (3dsmax ONLY !!)
I noticed there is also a bug in the script that confuses reflection maps with the diffuse maps.
I personally think it is a wrong attitude to copy-protect modding tools, as the development and evolution of these tools depend entirely upon the sharing and ability to continue development across the different developers. Just look at all the XCC tools, or VSE 1.6....They've been passed from one programmer to another. :tard: