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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-16-2003, 08:21 PM   #1 (permalink)
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Default Importing .W3D files into RenX?

hey,
I have all of the W3D files extracted plus audio textures etc.. etc and now I am wondering do I need a plugin to import W3D files thnx
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Old 02-17-2003, 03:42 AM   #2 (permalink)
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Default W3D

There are currently 2 MAXscripts available for importing W3D files (not the shockwave files !! )

A better featured, but encrypted version for GMAX:
http://www.renevo.com/downloads/w3dimporter.zip

Seagle made another, more accessible but more limited script :
http://www.havocide.com/seagle/w3dtools/

I have been editing Seagle script to add native *.dds support (3dsmax ONLY !!)
I noticed there is also a bug in the script that confuses reflection maps with the diffuse maps.

I personally think it is a wrong attitude to copy-protect modding tools, as the development and evolution of these tools depend entirely upon the sharing and ability to continue development across the different developers. Just look at all the XCC tools, or VSE 1.6....They've been passed from one programmer to another. :tard:
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Old 02-17-2003, 05:14 PM   #3 (permalink)
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Default

as far as I recall, Olaf is still working on the XCC tools
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Old 02-17-2003, 06:12 PM   #4 (permalink)
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Default

Quote:
Originally Posted by Phoib
as far as I recall, Olaf is still working on the XCC tools
true , but others decrypted the file formats (Vladan, ect)
The thing is that in a good modding community, everyone built a piece of the puzzle and you can't do that with someone that copyprotect and encrypts his work. It is then defacto useless for other tool makers.
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