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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-26-2004, 10:54 PM   #61 (permalink)
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no it will say avcomanche or just comanche.props, due to you beign new u might want to try brining it into gmax and doing it that way. just a suggestion

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Old 02-27-2004, 05:55 AM   #62 (permalink)
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Oh, right, well this one had AVComanche, so I renamed it to AVOrca & saved the file under the same name (yes I also remembered to put the .W3D extension on the end)

I haven't tried testing it yet, i've been busy with coursework etc - how did all yer exams go BTW?
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Old 02-28-2004, 09:03 AM   #63 (permalink)
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Okay, now it's really being annoying! I just literally copied the code for the M1A2 and hover crusader with te exception of changing the weapons and the crusader's name to Cheyenne, but every time i try to put one of them in the game it just crashes!!
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Old 03-02-2004, 03:48 PM   #64 (permalink)
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I forgot to mention I was trying to add the units to ZH as well, (I KNOW I was adding the code to the right INI's BTW, I read up on which ones to edit to get units into ZH, and it's not too hard at all.)
Anyways, I finally managed to get the M1A2 working as a separate unit for the normal USA side with no probs.
(The only bad thing was that after 30 mins of playing the game crashed to the desktop - it ain't a problem with the code though, coz it happened yesterday with no changes being made, I need to defrag my comp again)

Now here's my (hopefully) final question... how do you add more command buttons to structures/units (Like the GLA worker can switch to fakes and therefore has more than 12 command buttons)
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