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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-11-2004, 05:18 PM   #1 (permalink)
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Default Awsome firebase mod

I just created a firebase mod for zero hour. It gives the firebase a USSBenderGunShell. It gives the old boring firebase some awsome fire power. It works just like the battleship bombardment with three quick rounds to the location you select with the radius curser. Then it reloads in just a few seconds. It pounds the hell out of any vehicles including tanks with instant destruction. It makes a good emergency base defense and a long range offesnsive attack weapon. If anyone wants it I plan to upload it to the CNCden website or I can email it. I need make a few adjustments first however. I want to extend the shroud clearing range because right now it's rather short and I have to use a satelite or other means to illuminate a long range target, or otherwise it has no effect. I might increase the destruction power too to make it more effective on supper weapons. I also want to increase the rounds from 3 to maybe 6. It's really easy to use. You just click the battleship gun button and place the curser on the target. I'll post an update when it's done.
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Old 02-11-2004, 05:29 PM   #2 (permalink)
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I dunno sinebar, it sounds like it may be too destructive. How much does this thing cost. Because in order for it to be able to attack a superweapon and do damage, its goign to be a lot of money. NICE IDEA THOUGH

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Old 02-11-2004, 05:39 PM   #3 (permalink)
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it's that i little too overpowered :rockbrow:
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Old 02-11-2004, 07:09 PM   #4 (permalink)
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well give it an awesome weapon, good range, but a huge reload time, high cost, and a minimum firing range so that you cant fire close range, and that would make a good firebase

although it would still be kinda overpowered
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Old 02-11-2004, 08:02 PM   #5 (permalink)
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Quote:
Originally Posted by jmb8785
I dunno sinebar, it sounds like it may be too destructive. How much does this thing cost. Because in order for it to be able to attack a superweapon and do damage, its goign to be a lot of money. NICE IDEA THOUGH

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I have the build cost set to zero.
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Old 02-11-2004, 10:15 PM   #6 (permalink)
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ok here is a list to make it somewhat good:
1. high cost, around 3000<--- depends on the range
2. range= can not reach the other side of the map
3. minimum range so it can not attck things entering your base
4. less powerfull than artillary barrage
5. long reload time<---again depends on range

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Old 02-13-2004, 03:05 AM   #7 (permalink)
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i have said this once and i will say it again:
lots of money + low price = bad idea
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Old 02-14-2004, 02:51 PM   #8 (permalink)
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Quote:
Originally Posted by jmb8785
ok here is a list to make it somewhat good:
1. high cost, around 3000<--- depends on the range
2. range= can not reach the other side of the map
3. minimum range so it can not attck things entering your base
4. less powerfull than artillary barrage
5. long reload time<---again depends on range

jmb8785
he pretty much summed it up
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Old 02-14-2004, 03:50 PM   #9 (permalink)
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bingo!
anbu

how many gamers are against this idea now?
and how many are for it? just the modder
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Old 01-28-2005, 11:33 AM   #10 (permalink)
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Default Re: Awsome firebase mod

Quote:
Originally Posted by sinebar";p=&quot View Post
... I have to use a satelite or other means to illuminate a long range target...
Why not leave it like that? Most artillery use indirect fire, meaning they cannot see their target but fire at a set of coordinates.
Besides that, make it expensive.

Just my 2-cents.
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