logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,843

Administrators:
DeeZire, Redemption

There are currently 31 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 02-11-2004, 11:02 PM   #11 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Quote:
Originally Posted by mastermind2003
Looks pretty good. I'll go over it, and probably do some work, and it should appear on GenDev sometime soon.
w000t, I wasnt expecting that, I was thinking of doing some of the HTML for you like arranging the paragraphs lol
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-13-2004, 12:15 AM   #12 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
Default

hmmmmmmm...

I don't know what it is, but for some reason I am fascinated by OCL's. (Object Creation List)

It's just a code parameter which tells the game to create an object when something happens.

A lot of things in Genrals use OCL's - Superweapons, Structures, Units, Drones, Rubble...

I cannot explain the importance of them, so yeah, we need a tut on this thing guys.
Mishkin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-13-2004, 12:32 AM   #13 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: northeastern USA
Posts: 133
Default

im glad I wrote something thats generating a discussion
MisterGoid is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Behaviour module explanation - download it here! CodeCat Generals & Zero Hour Editing 9 11-19-2003 06:31 AM
Tutorial needed Mongoose Generals & Zero Hour Editing 10 07-28-2003 11:34 AM
UVMapping Tutorial! Oldfaq Generals & Zero Hour Editing 0 07-01-2003 03:42 AM
An Explanation to Deezire Psycho Red Alert 2 & Yuri's Revenge Editing 1 04-22-2003 04:18 PM
Tutorial? are there any? Tesla-Chrono Red Alert 2 & Yuri's Revenge Editing 3 01-05-2003 08:16 PM


All times are GMT -4. The time now is 05:03 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.