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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-13-2004, 04:22 PM   #21 (permalink)
ccs
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well mr jmb8785 for a mechanical engineer
you dont have many good ideas

changing the starting money and cost, fire power and range
could be done by a starter on there first mod
in fact as i recall did it in less than 2 minutes
on my very first mod not yet a month ago
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Old 02-13-2004, 04:33 PM   #22 (permalink)
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wtf are you talking about? I suggested if he wanted it to change the firebase, he should change several other factors, depending on what exactly he changed. You are missign the point here. My point was that no one will want it because it will just ruin the fun of a strategy game. The whole point of generals, and zh, is to strategize, not build a couple firebases, and blow the shit out of the enemy. this mod should just make the power plant cost nothing. its the same aspect. so, ccs,and sinebar if you want a mod like this so bad, go ahead but you'll just recieve more shit from other modders, who actually want to make the game BETTER

jmb8785

*someone might want to close this before things get worse*
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Old 02-13-2004, 10:51 PM   #23 (permalink)
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for once i agree
lets put this behind us

so i declare jmb8785 that we do not let this interfare with any other posts
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Old 02-14-2004, 12:53 AM   #24 (permalink)
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UNOFFICIAL CLOSING

THIS TOPIC NEEDS TO BE CLOSED, SO HERE IT IS

jmb8785
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Old 02-14-2004, 03:10 AM   #25 (permalink)
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Quote:
Originally Posted by jmb8785
ok, mr. knowitall, i would like to see you program somethign good here. I was not tryign to demean u, its just that your mod.. well it sux. How is changing the cost to 0, and making everything godly, and fun. And yeah so what I am an ME, but u know what we know wtf we are talkign about. So how bout you go learn how to program some more.

jmb8785
Why don't you learn to spell and construct a sentance. Everyone makes mistakes but you spell like a 10 year old kid. And you're supose to be an educated engineer? Ha!
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Old 02-14-2004, 06:01 AM   #26 (permalink)
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this forum is CLOSED
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