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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-17-2003, 06:14 AM   #1 (permalink)
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Default map making

see, i have a few queries about the worldbuilder, i dont have generals yet, so i was wondering....

can u set different gradient levels for the terrain? or are there set heights for cliffs and such things? because back in the days when i played DR2, the custom maps were just superb, u can have almost vertical surfaces, which made for interesting map layouts

exactly how powerful is it? can u have varying water depths? or is there a universal set height? what about dynamic lighting? are there day/night cycles?
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Old 02-17-2003, 07:05 AM   #2 (permalink)
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Default

RV is best qualified to answer these, but basically you can do pretty much whatever you want with water depths/terrain levels. Its like playing with putty, the terrain is completely flexible and if you use the clipping tool right you can make perfect vertical surfaces. Theres also moulds for ramps etc.

There is dynamic lighting, and you can fudge a day/night cycle but the problem is that the map must have a global 'time of day' setting which dictates which image set is used for structures (day or night) - if you make a day > night transition, the images of the structures on the map wont change :|
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