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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-12-2004, 08:53 PM   #1 (permalink)
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Default Fire and Trees in ZH

I was wondering if somebody could tell me how to make it so that trees light on fire again and get pushed over by the nuke like they did in the original Generals. Or at least point me in the direction of what .ini files (if it's fixed in the ini's) I should be looking at. Thanks
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Old 02-12-2004, 11:12 PM   #2 (permalink)
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I believe deezire said he put them back in for pro:gen...so you could look at what he did there. If you dont' want to do that...just compare the tree code in generals to zh...and see the difference that way.
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Old 02-13-2004, 01:48 AM   #3 (permalink)
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I didn't realise he put them in Pro:Gen. That's pretty interesting. Really small, but cool feature :P If only I could use other mods when Pro:Gen is installed *hint hint*
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Old 02-13-2004, 02:01 AM   #4 (permalink)
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yeah he was putting them back

and the only bad thing about the progen is it is too tempremental and does not accept mods
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Old 02-13-2004, 02:58 PM   #5 (permalink)
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What do you mean by tempremental? His mod has a temperment? The reason it won't "except" mods is because it installs to your Generals/ZH game dir instead of the Data dir (where mods should install). He probably did this because not all files can be read from a big file, but a simply launcher could fix that as seen in Second Wave and Blitzkreig 2. The files in Pro:Gen overwrite any mods you may try to use with the -mod command line. The only way to play other mods is to un-install it. That's the only reason I don't play Pro:Gen Too annoying to have to constantly re-install if your a modder or a frequent mod user.
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Old 02-13-2004, 03:37 PM   #6 (permalink)
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I agree with you completely Eradicator, I love ProGen but it's too much of a pain to uninstall and reinstall all the time....especially when you're working on your own mod. Fortunately it sounds like this being addressed in version 2.2!
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Old 02-13-2004, 09:53 PM   #7 (permalink)
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what i ment by "temprymental" was that it does not work with mods
and if you use one it dont work thus "temprimental"
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