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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-02-2004, 09:59 AM   #11 (permalink)
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Good to know that!

But last time you said "any name" it was with the files in the OBJECT folder and you said" you could even name it foobarstuffthatgoesupandshoots.ini and it would work", so MyFriendIsGreen is a better alternative I think!
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Old 03-02-2004, 10:10 AM   #12 (permalink)
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Ok, there's 2 things here that can get kinda mixed up...

1. Module tags can have any name you like, as long as that object doesn't have another with the same name. So you could name it anywhere from "ModuleTag_05" to "AnotherModuleTag" to "WhatsInAName".

2. The files that are in the object and in the mappedimages folder can be any name you want. You can also create your own folders inside Object or MappedImages if you like, and stick your files in there. The game will automatically read ALL files and folders in there regardless of their names. So you could have "Data/INI/Object/NewSide/MynewsideInfantry.ini", or "Data/INI/MappedImages/NewCameoStuff/MyCameos3.ini".
There is one BUT though: The new file will only overwrite the old one if it has the same name! So if you make a new object called "AmericaTankCrusader" in a file called "Whatever.ini", then the game will read your unit from Whatever.ini and then, after that, it will read its own built-in AmericaVehicle.ini and replace your unit with the standard Crusader. The only way to prevent this would be to extract the original AmericaVehicle.ini to the right folder, and remove the Crusader's code from it. The game will not read its internal files if it already found one with the same name in Data/INI/Object or in Data/INI/MappedImages, so it will not overwrite your unit with the old Crusader.
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Old 03-03-2004, 06:36 PM   #13 (permalink)
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thanks a lot for the help
I really Apreciate it.
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Old 03-04-2004, 03:43 PM   #14 (permalink)
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Quote:
1. Module tags can have any name you like, as long as that object doesn't have another with the same name. So you could name it anywhere from "ModuleTag_05" to "AnotherModuleTag" to "WhatsInAName".
You can have multiple module tags with the same name in the same object. I've manage it, and it works. Still, take their advice, not mine. All my ini scripting is ad-hoc rather than tidy.
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Old 03-04-2004, 04:57 PM   #15 (permalink)
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It might work without crashing, but one of the modules won't work, and possibly both. And World Builder will crash immediately.
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Old 11-07-2008, 11:20 PM   #16 (permalink)
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Exclamation UpgradeCameo for the specific object

Question: after you put the drone upgrade in the infantry, did you put a UpgradeCameo1 after the Object America_#### ?

If you are going to put an upgrade you must put an UpgradeCameo parameter
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Old 11-10-2008, 08:58 AM   #17 (permalink)
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Upgrade cameo is optional. You didn't need an upgrade cameo parameter to makes an upgrade works.
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