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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-15-2004, 07:56 PM   #11 (permalink)
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is it possible to make a own BonusConditionType? for Example smoke_grenade or is this hardcoded? :tard:
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Old 02-15-2004, 08:04 PM   #12 (permalink)
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Quote:
Originally Posted by Vanguard
So on required affect kind of if I put enemy will it affect enemy too?
Nope, leave it as-is. Make the radius damage on the weapon itself affect only ENEMIES. The beauty of this is that if any of your own units get too close to the smoke, they too will suffer a range penalty which not only balances it a little but is more realistic. If youre clever, you'll time the BonusDuration to match the system lifetime of the smoke particle system and the BonusRange to match the radius of the smoke particle system too

And no, you cant create your own weapon bonus conditions Chriz, theyre hardcoded Im afraid, but that one is 'spare' as its never used.
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Old 02-16-2004, 03:05 PM   #13 (permalink)
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I have it working with the smokes lifetime, but when I plug the radius in which is 5 which is the radius of the smoke, that doesn't work, DeeZire remember on you pow truck for the us the CS Gas gun it uses that particle, but with a grey color, what is the max size of that, currently it affects units in a radius of 20.
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