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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-13-2004, 11:55 PM   #1 (permalink)
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Default Smoke

Has anyone tried to make a smoke grenade. When fired, it displays puffs of smoke (kinda of like the beacon) and limits teh range fo the enemy weapons.

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Old 02-14-2004, 12:56 AM   #2 (permalink)
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I have made a Cloakof Smoke. but I dont know how to limit attack range of the enemy.
ParticleSystem MarauderCloakSmoke
Priority = DUST_TRAIL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.10 0.10
AngularDamping = 0.95 0.95
VelocityDamping = 0.95 0.90
Gravity = 0.02
Lifetime = 30.00 30.00
SystemLifetime = 0
Size = 6.00 6.00 ;修改, 1.00 1.00
StartSizeRate = 0.00 0.00
SizeRate = 3.00 6.00 ;修改, 1.50 3.00
SizeRateDamping = 0.98 0.95
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 30
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:225 G:189 B:121 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.01 0.10
BurstDelay = 1.00 1.00 ;修改, 0.00 0.00
BurstCount = 6.00 9.00 ;修改, 0.00 2.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
;VelocityType = ORTHO
;VelOrthoX = -15.00 15.00 ;修改, -1.50 -1.00
;VelOrthoY = -5.00 5.00 ;修改, 0.50 0.50
;VelOrthoZ = -5.00 5.00 ;修改, 0.50 0.50
;VolumeType = LINE
;VolLineStart = X:-5.00 Y:8.00 Z:0.00
;VolLineEnd = X:15.00 Y:8.00 Z:0.00
VelocityType = OUTWARD ;参考DaisyExplosionGas
VelOutward = 1.00 3.00 ;修改, 15.00 15.00
VelOutwardOther = 1.00 3.00
VolumeType = CYLINDER
VolCylinderRadius = 1.00
VolCylinderLength = 0.00
IsHollow = Yes
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
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Old 02-14-2004, 09:57 AM   #3 (permalink)
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ok cool, ill have to look further into this. It would be pretty cool to have in an urban setting

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Old 02-14-2004, 11:09 AM   #4 (permalink)
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I have and it works.
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Old 02-14-2004, 12:34 PM   #5 (permalink)
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Quote:
I have and it works.
Care to share?
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Old 02-14-2004, 09:53 PM   #6 (permalink)
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Quote:
Originally Posted by Vanguard
I have and it works.
Heh, hes just taunting you guys I suggest if you make a post in this thread saying you have it be a little helpful
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Old 02-15-2004, 06:49 AM   #7 (permalink)
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Quote:
Originally Posted by Vanguard
I have and it works.
Have you reduced the attack range of enemies with a smoke? It seems impossible.
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Old 02-15-2004, 04:49 PM   #8 (permalink)
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Not yet with the attack range, but Eradicator, dare me to post it, YOU WONT (you will).
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Old 02-15-2004, 06:19 PM   #9 (permalink)
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(i) Make a weapon whose projectile has a UnitCrateCollide module, thus making it generate a unit on impact

(ii) Make that unit a copy of the Frenzy 'invisible marker' except it provides the DEMORALIZED_OBSOLETE WeaponBonus type instead of FRENZY

(iii) go into GameData.INI and add a WeaponBonus type to the existing ones;-
WeaponBonus = DEMORALIZED_OBSOLETE RANGE 50%

There ya go Target object and any near it will have range reduced to 50% of original value when hit by your weapon.
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Old 02-15-2004, 06:32 PM   #10 (permalink)
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Ahhh thank you almighty Dee.

Behavior = WeaponBonusUpdate ModuleTag_02
RequiredAffectKindOf = CAN_ATTACK; Must be set
ForbiddenAffectKindOf = STRUCTURE ; Must be clear
BonusDuration = 500 ; How long effect lasts
; BonusDelay = 100000 ; How often to pulse (short lifetime will trump, of course)
BonusRange = 5 ; Keep in line with radius cursor size in special power template
BonusConditionType = DEMORALIZED_OBSOLETE ; And which bonus to give
End

So on required affect kind of if I put enemy will it affect enemy too?
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