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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-15-2004, 05:45 PM   #1 (permalink)
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Default Imperial Assault - Coding

http://dynamic6.gamespy.com/~imperialassault/
We need a coder. One that is available and enthusiastic to work. We're getting models in at the speed of light, but our coders are inconsistent and getting us nowhere at all. I thought we'd already have a private beta out by now, but we are far from it, due to a lack of coding.

If anyone is interested and would be willing to commit most of their work to Imperial Assault, please do let me know: edan@doverinteractive.com

Thank you.

- Edan Dover
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Old 02-16-2004, 05:14 PM   #2 (permalink)
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sad, you should also post as news on planetcnc. :lol:
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Old 02-17-2004, 04:29 PM   #3 (permalink)
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and that's sad because...
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Old 02-17-2004, 04:30 PM   #4 (permalink)
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because i really hope u find a coder...
skip the sad part... :scared:
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Old 02-17-2004, 04:35 PM   #5 (permalink)
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It was posted on PCNC. And CNCDEN.
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Old 02-17-2004, 04:36 PM   #6 (permalink)
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oh i see yes, i believe we posted for help on PlanetCNC, as well as CNCDEN.
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Old 02-17-2004, 04:36 PM   #7 (permalink)
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hey Jugg.
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Old 02-17-2004, 05:27 PM   #8 (permalink)
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so what is this help with, if you need a coder put it in community announcements

jmb8785
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Old 02-17-2004, 06:04 PM   #9 (permalink)
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Less people read community announcments than they do topics in Generals Editing (especially modder) so its better here. I really hope you guys find a coder. If not I will code all the building and units into the game so at least you can see them in-game (and bone if necesarry), but I'm pretty busy with a bunch of mods. I would be a shame to see those great models and skins get wasted.
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Old 02-17-2004, 06:07 PM   #10 (permalink)
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Quote:
Less people read community announcments than they do topics in Generals Editing (especially modder) so its better here.
Exactly Eradictor. Thanks for your offer, let me know when your workload clears up.
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