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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-15-2004, 09:23 PM   #1 (permalink)
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Default Mission Maker needs a hand

I require someone to troubleshoot a mission of mine. I am unable to get the USA AirForceGen AI to work properly.

My name is Warren Berry and Ive submitted quite a few quality missions to cncden.com under the zero hour/missions subheading.

Those with scripting experience who feel they can help me will be contacted. Post here if you're intrested.
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Old 02-16-2004, 02:00 AM   #2 (permalink)
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What exactly is it not doing?
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Old 02-16-2004, 02:04 AM   #3 (permalink)
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building units.


Doing Anything really.
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Old 02-16-2004, 09:30 PM   #4 (permalink)
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listen community, im really really really sorry to be bumping this thread up like this but this mission is just inches away from realease. All that needs to be done is for someone to copy the skirmish AI for the AirforceGeneral and paste it in to the mission AND get it to work.

In one of my previous mission, operation black angel, I pre built a base and then added in the AI for the base. The AI was america and except for not replacing buildings(which I didnt care about anyhow) it still built comanches, tanks, infantry and all the other useless garbage to send to the player's base. Which is what I wanted. So I know that cutting and pasting the AI in will work, I just cant get it to.

I ask you all again PLEASE help me with this, doing so will ensure some enjoyment in the CNC community as Im pretty sure this mission rocks alot harder than some of the other ones.

Once again im terribly sorry for bumping this, however not only do I need more attention to it I had to add some more info.

-Warren.
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