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Editing Community
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Command and Conquer Editing
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Generals & Zero Hour Editing
» Using Animations of other Infantry for new Models
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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02-20-2004, 07:21 PM
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Pyrosity
Junior Member
Join Date: Feb 2004
Location: Denver, CO
Posts: 12
i have every thing the tutorial said,
gmax
RenX
W3D importer
Final BIG
gmax works, but when i run the RenX program, it gives that error
02-20-2004, 07:24 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
You installed gmax --> renx in that order?
02-20-2004, 07:24 PM
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Pyrosity
Junior Member
Join Date: Feb 2004
Location: Denver, CO
Posts: 12
yes. and put it all in the right folders that it said
02-20-2004, 07:34 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
sorry no idea then :wtf:
02-20-2004, 07:36 PM
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Pyrosity
Junior Member
Join Date: Feb 2004
Location: Denver, CO
Posts: 12
well that friggin sux. anybody know how to fix this? otherwise i hafta make them all by hand. not pretty :scared:
02-20-2004, 08:13 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
what is the exact wording of the error you are getting?
have you tried typing that into google?
02-20-2004, 08:15 PM
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Pyrosity
Junior Member
Join Date: Feb 2004
Location: Denver, CO
Posts: 12
It said what i said:
"No plug-in directory was found:3dmax"
and nothing on google
02-20-2004, 08:29 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
Might need to bite the bullet and uninstall everything(3Dmax and Milkshape as well) and start afresh.
02-20-2004, 08:31 PM
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Pyrosity
Junior Member
Join Date: Feb 2004
Location: Denver, CO
Posts: 12
i dont have 3dmax and im not using milkshape for this
02-20-2004, 08:32 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
I give up lol sorry
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