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Generals & Zero Hour Editing
» importing W3D files into gmax?
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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02-16-2004, 08:24 PM
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sinebar
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Join Date: Feb 2004
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importing W3D files into gmax?
Is there a converter for converting W3D files into Gmax files? I'm assuming W3D files are the 3D objects such as tanks etc in generals.
02-16-2004, 08:33 PM
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key0p
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GenDev has 3
http://gendev.origin-network.net/paf...=category&id=3
You also need RenX installed, and launch Gmax from the RenX shortcut.
02-17-2004, 08:15 PM
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sinebar
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Quote:
Originally Posted by
key0p
GenDev has 3
http://gendev.origin-network.net/paf...=category&id=3
You also need RenX installed, and launch Gmax from the RenX shortcut.
I got the w3dimporter and installed the files in the gmax folder as instructed but I'm a little confused about this Renx. Do you have a web site I can get this Renx?
02-17-2004, 09:36 PM
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key0p
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http://downloads.ign.com/objects/564/564416d.html
Renegade Tools Installer (RenX)
02-18-2004, 09:36 AM
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sinebar
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Join Date: Feb 2004
Posts: 55
Quote:
Originally Posted by
key0p
GenDev has 3
http://gendev.origin-network.net/paf...=category&id=3
You also need RenX installed, and launch Gmax from the RenX shortcut.
Thanks for the info and links.
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