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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-16-2004, 11:33 PM   #1 (permalink)
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Default Armor piercing + anti-personal rounds?

is it possible to make an Anti-man + Anti-Tank weapon that has rounds like the sentry drone (i need it for the guardian drone)?
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Old 02-16-2004, 11:48 PM   #2 (permalink)
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Maybe use water damamge and edit the armor.ini
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Old 02-17-2004, 07:35 AM   #3 (permalink)
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WATER?, i tryied giving it an COMANCE_VULKAN and ARMOR_PIERCING but it shoots tank shells (WTF?) and i want it to shoot rounds
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Old 02-17-2004, 08:12 AM   #4 (permalink)
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Dammage type is jsut that - the type of dammage the weapon does.

Dammage types are hard coded, you can only edit armor.So if you wanted to change the way armor pirecing shells do dammage to armor, then that would effect any weapon on any unit that used that dammage type.

I think water dammage is only used in the mission when the dam busts, so you should be able to edit the dammage that water does to each armor type without compromising multiplayer/skirmish.Only missions that rely on dam busting sequences would be effected.....

The ProjectileObject is defined in weapon.ini.If you didnt specify one for your weapon then it might give it tank shells as default.Specify ProjectileObject = NONE
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Old 02-17-2004, 11:09 AM   #5 (permalink)
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ok i'll try that (nothing does water damage so it should be ok)
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Old 02-17-2004, 03:41 PM   #6 (permalink)
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I havne't actually looked, but maybe those tidal waves in single player do water damage? Why else would it be there?
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