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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-17-2004, 09:15 AM   #1 (permalink)
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Default infantry animation problems

I have problem on making infantry anims

I have tried to bind verts with different bones to cover it, but other anims go wrong in which the model looks broken.


The calfs become thinner while squating, even I tried to add some new bones into the model. it failed in the end.

Please give your hands.
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Old 02-17-2004, 10:13 AM   #2 (permalink)
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You would need to add extra polys for the bends, and yes probably a more articulated skeleton.

You cant get rid of that squashing because as it is the knee verts are bound to the thigh.If you bound the rear knee vert to the foot, you would get a squashed thigh.

The cracks are from not making sure your models verts were welded.
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Old 02-17-2004, 09:09 PM   #3 (permalink)
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Default thanks for your favor

Quote:
Originally Posted by key0p
You would need to add extra polys for the bends, and yes probably a more articulated skeleton.
It wouldnt make it better since more ploys have been added as you saw. and the verts of knees was not bound the thighs, but calf bones.

Quote:
Originally Posted by key0p
You cant get rid of that squashing because as it is the knee verts are bound to the thigh.If you bound the rear knee vert to the foot, you would get a squashed thigh.
I tired to do that before, but as I said, bugs appeared in running anim that calves became too thick.
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Old 02-17-2004, 09:31 PM   #4 (permalink)
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I didnt notice the extra polys in the knee, you havent given me a wireframe image.I was just basing it off what I could see fromn casual observation - and it looks like a standard knee from other inf models.I can see other areas you have modified.

The problem is vertice binding, but without a proper image of the model I cant advise you any more.

Give me some shots of wireframe with bones - and perhaps the bone hierachy links displayed if you have made your own skeleton, and maybe I can help you.

You can always bind the vertices from the thigh polys at the back of the knee to the thigh, and the calf ploy verts at the same point to the lower leg bone.But this would only allow you about 90 degrees of bending before the edges of polys showed through the legs.

The only other thing I can think of is maybe you changed soemthing without "ANIMATION" highlighted.That always screws things.
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Old 02-19-2004, 09:55 AM   #5 (permalink)
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Quote:
Originally Posted by key0p
The problem is vertice binding, but without a proper image of the model I cant advise you any more.
Shall I send you the model? and then you can make it clearly.
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Old 02-19-2004, 04:14 PM   #6 (permalink)
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ok, ill PM you an address
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Old 02-19-2004, 08:37 PM   #7 (permalink)
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i dont know about anything else... but if either of you have time, id really like to see some more screens (of the wireframe this time)... like a before and after shot of the model. just so i (or someone else) dont run into the same problem.

rock.
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