How to add units to generals
Most of us know how to make units, use 3ds max (or gmax) to create geometry, skin using UVW stuff. Excellent tutorials are floating around on the subject of doing these things. How exactly is a unit put into Generals? What can be used to convert Gmax or 3ds max geometry into W3D? I've found many programs that import W3D, but to put new creations into the game, the opposite must be done. Once the geometry, skins, animation is in the game, how is the unit built? What INI files must be edited to allow the production of this unit (how do we give it a picture that we can click on to build it?). Do we have to replace generals units with our own, or can both coexist (on the menubar at least =P). These are the most pressing problems the mod community (save the Blitzkrieg 2 team, who has some great looking ingame screenshots) is having, implementing our cool 4 legged mechs and suicide rabbits into the game. Any help would be appreciated
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