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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » shrubbery tag and trees falling and the like

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-17-2004, 11:59 PM   #1 (permalink)
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Default shrubbery tag and trees falling and the like

I havent done enough research on this, so if its a simple thing in the inis that i missed, forgive me. the rest of my classes are invading on the time i normally leave to do this stuff.

when a vehicle drives into a tree, it gets knocked over in the direction it should. can this action (falling down) properly be attatched to other objects in the world that arent defined as shrubbery? I ask, because Ive decided to make my tall grass a object that plays a long idle animation instead of calling it shrubbery. the reason for this is because i want to have a constant wind effect instead of everything blowing around at different times. (im going to make many different versions of the object, each one starting a little later in the animation loop, so if i place them all in a line, it will look like the wind is actually blowing through the grass. i wanted to make it so the grass looks like water when wind blows through like it does in real life). anyway, i was just curious if you could add the "fall down" thing to other objects so i could add it to the grass (which is more like immobile infantry)

OR can you take out the random sway and add condition states for things tagged as shrubbery. either would work.

last part.... what ini controls shrubbery behavior (if there is actually something that does that and it isnt hard coded. I know the trees are located in natureprops, but in my quick look, i didnt see anything that would help me answer my questions)

anyway, thats that... i know i wrote a lot. thanks if you read it.
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Old 02-18-2004, 12:30 AM   #2 (permalink)
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Have you looked at Immomans Module Guide?
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Old 02-18-2004, 07:55 AM   #3 (permalink)
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I have looked at it, and i dont think there is anything in there abouit this. although if im wrong, please somebody point it out
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Old 02-18-2004, 09:50 PM   #4 (permalink)
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bump... any thoughts?
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