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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-18-2004, 10:51 PM   #1 (permalink)
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Default I fixed the up-side-down ICBM!

Well mostly. It now comes out of the silo nose straight up like it's suppose to and it doesn't disappear momentarily when the lauch button is hit. However it still veers off to the side as it goes off screen and comes down just a little bit sideways though nose first. Here's what I did to fix it: I opened ABNukeMissle in Gmax and simply rotated the missile about the x axis 180 degrees. Then I exported back as a W3D file with same name and placed it in art\W3d. If anyone wants the W3d file let me know and I can email it. I guess I will upload it to CNC DEN too.
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Old 02-18-2004, 10:54 PM   #2 (permalink)
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Good job man. Maybe Dee will add it in to Pro:Gen 2.3
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Old 02-18-2004, 11:26 PM   #3 (permalink)
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Quote:
Originally Posted by Juggernaut1985
Good job man. Maybe Dee will add it in to Pro:Gen 2.3
Yeah that would be cool. Anyway I'm going to try to fix the sideways motion and make it come down straight.
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Old 02-19-2004, 08:34 AM   #4 (permalink)
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Nice!
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Old 02-19-2004, 02:22 PM   #5 (permalink)
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The whole thing is already fully and completely working in ProGen. Including perfectly working idle animations on the silo and a nice steam particle system.
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Old 02-19-2004, 03:20 PM   #6 (permalink)
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Quote:
Originally Posted by DeeZire
The whole thing is already fully and completely working in ProGen. Including perfectly working idle animations on the silo and a nice steam particle system.
Oh, I didn't know that. I'm going to have to try out this progen then. I have been holding off because I don't want to override my mods that I have in place.
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