Well mostly. It now comes out of the silo nose straight up like it's suppose to and it doesn't disappear momentarily when the lauch button is hit. However it still veers off to the side as it goes off screen and comes down just a little bit sideways though nose first. Here's what I did to fix it: I opened ABNukeMissle in Gmax and simply rotated the missile about the x axis 180 degrees. Then I exported back as a W3D file with same name and placed it in art\W3d. If anyone wants the W3d file let me know and I can email it. I guess I will upload it to CNC DEN too.
The whole thing is already fully and completely working in ProGen. Including perfectly working idle animations on the silo and a nice steam particle system.
The whole thing is already fully and completely working in ProGen. Including perfectly working idle animations on the silo and a nice steam particle system.
Oh, I didn't know that. I'm going to have to try out this progen then. I have been holding off because I don't want to override my mods that I have in place.