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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-21-2004, 10:02 AM   #1 (permalink)
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Default how to limit turret turn angle?

Is it possible to limit turret turn angle like turret pitch?
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Old 02-21-2004, 10:12 AM   #2 (permalink)
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No.
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Old 02-21-2004, 10:14 AM   #3 (permalink)
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No, that is not possible in my opinion.

You can however just make the turret not turnable and add a "AcceptableAimDelta" to the weapon you want that turret to fire. With that you can still make the turret not moveable but the weapon will still fire at some target within the aim delta's range.

cya HEXman
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Old 02-21-2004, 02:10 PM   #4 (permalink)
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lol, I've been wondering about something similar but not the same. I've been thinking about weapons that will only fire in three distinct directions from certain points on a model, namely the two sides and the front. Would it be possible to make it do so in anyones opinion?
It's certainly something that runs high on my 'things to get working' list.
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Old 02-21-2004, 02:16 PM   #5 (permalink)
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You could try to use 2 turrets to achieve that 3 directions firing.

The first weapon fires from the chassis without a turret.

The second weapon is placed on a Turret which can not turn.

The third weapon is placed on a AltTurret which can not turn either.

Now you have three different locations from which your weapons could be fired.

cya HEXman
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Old 02-21-2004, 05:59 PM   #6 (permalink)
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its posseble try to look @ the limits i have see someting about that
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Old 02-21-2004, 10:29 PM   #7 (permalink)
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I don't think it is possible. You can only limit up and down movement properly.
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Old 02-23-2004, 02:04 AM   #8 (permalink)
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This may be beating a dead horse but I've looked, I've tried, I've bashed my head on my keyboard. Its not possible. The closest thing is the AcceptableAimDelta mentioned below.
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Old 02-24-2004, 11:51 AM   #9 (permalink)
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my friend has make a script for his unit and he use this

CabBone = CAB
CabRotationMultiplier = 1.5


Modded By Me:

Turretbone = Dunno
TurretboneRotationMultiplier = 1.5
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Old 02-24-2004, 11:08 PM   #10 (permalink)
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Quote:
Originally Posted by ChrisV80
Turretbone = Dunno
TurretboneRotationMultiplier = 1.5
Which file should I put these codes in?
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