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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-21-2004, 12:41 PM   #1 (permalink)
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Default Formation

Good day everyone. I was just wondering if it is possible to code it so teh raptors and others fly in formation. I know all about the formation for ground and what not, but i hate the way it works, i was wondering if its possible to have like in ages of empires, when the unit turns they still are in the same formation. Also, is it possible to do this with ground units, I want to see my rangers march in formation, and keep the formation.

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Old 02-21-2004, 12:49 PM   #2 (permalink)
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I doubt it is possible. But you never know when someone pops up with the solution, so good luck.
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Old 02-21-2004, 02:20 PM   #3 (permalink)
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Ingame, nah its probably not. But, you can make a w3d, of several things flying or moving in formation, and sota make a movie w3d, they do that in all of ZHs movie sequences. :P
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Old 02-21-2004, 03:01 PM   #4 (permalink)
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But then things don't die the way you want them too, the animations would be rather odd.
Rangers marching in formation? That's more of a medievil or fantasy battle thing really.
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Old 02-21-2004, 03:05 PM   #5 (permalink)
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I think Deez must know how to make Infantry walk in formation :/ ,as he made that Minigunner horde parade in Fais mission in ProGen!
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Old 02-21-2004, 03:07 PM   #6 (permalink)
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Which probably weren't player controlled - instead they used premade map triggers and tags, not ini edited unit profiles.
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Old 02-21-2004, 04:30 PM   #7 (permalink)
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That would kick ass, if they could walk in formations, instead of a wierd bunch, and with formations i mean wedge, line and so on, so they dont just walk everywhere, and in the end walk where you dont want them too.
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Old 02-21-2004, 04:45 PM   #8 (permalink)
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Ctrl + F

all da units will have da F on them

however they dont seem to be in such formation...
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Old 02-21-2004, 04:47 PM   #9 (permalink)
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well when i use ctrl F, when i turn them they do not stay in the format thing

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Old 02-21-2004, 05:07 PM   #10 (permalink)
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Turn off retaliation.
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