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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » U.N. Trooper animations on Stormtrooper Model...

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-21-2004, 02:48 PM   #1 (permalink)
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Default U.N. Trooper animations on Stormtrooper Model...

What is the Civilian U.N. Trooper's SKL and SKN files? Does it share of the SKL or SKN of a different model? How can I find out?

Thanks.
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Old 02-21-2004, 02:57 PM   #2 (permalink)
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Close topic. I found it. It is in Regular General's W3D.big, not Zero Hour's.
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Old 02-21-2004, 03:59 PM   #3 (permalink)
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Okay. I'm using Oldfaq's Tutorial, and am having trouble with this... I always get an error saying RenX must close.

http://www.planetcnc.com/imperialass...animation.gmax
http://www.planetcnc.com/imperialass...ntrymodel.gmax
http://www.planetcnc.com/imperialass...animation.gmax

Anyone knows what the problem is or can fix it up?

Thanks,
Edan
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Old 02-21-2004, 04:56 PM   #4 (permalink)
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Firstly, I dont understand why you have 3 files.The model, skeleton, and animation/s can all be contained and exported from a single gmax file.

Your skeleton has not imported correctly.All the bones are irregular sizes and just bunched at the very center of the scene (0.0.0).Import the UN Ranger model along with the skeleton into Gmax, then delete the model, and merge your star wars trooper model with the scene (file--->merge).

Try these tutes if you are still stuck with stuff.
Inftute
Frankenstein
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Old 02-21-2004, 05:07 PM   #5 (permalink)
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but for some reason, when I import the UN trooper, the bones are all in the center no matter what...
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Old 02-21-2004, 05:18 PM   #6 (permalink)
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So it does...

Well, the bones do look very similar in name and number to the tank hunter.

If you import the tank hunter and change the prefix on all the bones names, then you could try using that.

I have no idea why it wont import correctly though.
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Old 02-23-2004, 04:48 PM   #7 (permalink)
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Sorry, you can just bind the model in RenX to the UN Soldiers skeleton normally, even though the bones are stuffed up in RenX.The important things are the bones names, and they are all there.Just add them to the WWSkin object and start WWSkinning.

Only thing that looks funny is that your storm troopers blaster isnt really large enough to suit the UN Soldiers stationary mode.
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