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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Running anamation for an imported object in Gmax

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-22-2004, 05:50 PM   #1 (permalink)
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Default Running anamation for an imported object in Gmax

I want to import the ICBM launcher into Gmax and run the anamation. I know how to import the model but is it possible to import and run the anamation?
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Old 02-22-2004, 05:52 PM   #2 (permalink)
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Click my sig for a w3d importer that imports animations... supposedly. I tried it and it did, but the animation was a little screwed. Anyways, theres two importers at GenDev. Only one has animation importing.
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