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Command and Conquer Editing
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Generals & Zero Hour Editing
» Running anamation for an imported object in Gmax
Generals & Zero Hour Editing
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02-22-2004, 05:50 PM
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sinebar
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Join Date: Feb 2004
Posts: 55
Running anamation for an imported object in Gmax
I want to import the ICBM launcher into Gmax and run the anamation. I know how to import the model but is it possible to import and run the anamation?
02-22-2004, 05:52 PM
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Eradicator
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Join Date: Apr 2003
Location: Canada
Posts: 968
Click my sig for a w3d importer that imports animations... supposedly. I tried it and it did, but the animation was a little screwed. Anyways, theres two importers at GenDev. Only one has animation importing.
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