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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-23-2004, 05:52 PM   #1 (permalink)
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Default Aircraft SINK

The aircraft on our elevated Imperial Airpad has all the aircraft sink to the ground whenever they are created or land. Once they reach the ground they start moving to take-off or taxi to their garage position.

The model's bones are in the air at the right positions, not on the ground. There are two objects in the model-- a Platform in the air, and the "Poles" that hold it from the ground into the air.

Has this happened to someone before? Does anyone know what the problem could be?

Thanks,
Edan
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Old 02-23-2004, 05:54 PM   #2 (permalink)
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Generals used to go screwy on me and decide that all the gravity should be greatly increased, dragging all my missiles and aircraft to their demise on the ground....

I could never ever track down the cause, and it always required me to remove all my work and start adding it in again.

But this really doenst help you lol
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Old 02-23-2004, 10:21 PM   #3 (permalink)
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I had this happen to me when creating new aircraft. If its always happening try increasing the thrust or lift in the aircrafts locomotor. If it only happens when it lands then I'm lost, but it sounds cool, like your airfield has an elevator
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Old 02-24-2004, 04:03 PM   #4 (permalink)
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Not sure why I'm bothering posting this here since it's me who will have to do it anyway, but who cares?!

Behavior = JetAIUpdate ModuleTag_09
OutOfAmmoDamagePerSecond = 10% ; amount of damage to take per SEC (not per frame) when out of ammo
; note that it's expressed as a percent of max health, not an absolute
TakeoffDistForMaxLift = 0% ; larger numbers give more lift sooner when taking off
TakeoffPause = 500
MinHeight = 5
ParkingOffset = 3 ; scooch it a little forward so the tail doesn't hit the doors
ReturnToBaseIdleTime = 10000 ; if idle for this long, return to base, even if not out of ammo
AutoAcquireEnemiesWhenIdle = YES ATTACK_BUILDINGS
End

I think.
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Old 02-24-2004, 05:20 PM   #5 (permalink)
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DJrowley, get on MSN, we need to talk. thanks.
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Old 02-24-2004, 11:21 PM   #6 (permalink)
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it will be in the locomotor
use a premade locomotor and edit it untill that happens and you would of found the problem
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Old 02-25-2004, 04:09 PM   #7 (permalink)
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No, Rowley's solution is the correct one. The error is in the height at which the aircraft are landing on and leaving the pad - it needs to be raised to that they don't land underneath the pad. It should be sorted now.
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Old 02-25-2004, 11:17 PM   #8 (permalink)
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that would be in the locomotor wouldint it
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Old 02-26-2004, 12:47 PM   #9 (permalink)
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No, it's in the code which I posted Which is a module in the object.
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Old 02-26-2004, 11:22 PM   #10 (permalink)
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ok
i remember so one having a simalar problem
except i think it was one where they land under ground
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