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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-24-2004, 02:35 AM   #1 (permalink)
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Default WNDedit

Any tutorials on the WNDedit from deezire? Cool program, experimenting with it. Only two topics on it in the forum. Looks promising however.
 
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Old 02-24-2004, 04:43 PM   #2 (permalink)
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Nobody? I'm trying to create a second shortcut bar menu since mine is maxed out. I can create the new menu, but with limited options. If I create a second bar right next to the old, the buttons are children of the original, the new buttons show up in the game but I am unsure of where to specify the button display functions and where the shortcut menu decides how many buttons it can use, over eleven. The new shortcut button borders are permanently displayed, they don't hide, and the shortcut buttons I specify over eleven don't show up in the borders. My player template shortcut max buttons I changed but there must be someplace else I need to specify these buttons for use. Any ideas? Or is this another dead tree?
 
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Old 02-24-2004, 06:33 PM   #3 (permalink)
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Alright, if this is not clausible, how about a command upgrade to switch commandsets within the shortcut bar. Nevermind making a new one. Could I make an upgrade to switch commandsets. I know this can be done and I know how to do it, but where do I put these lines for the shortcut bar?

Behavior = CommandSetUpgrade ModuleTag_
TriggeredBy =
RemovesUpgrades =
CommandSet =
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