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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Force units to go into sneak attack that is deployed on them

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-24-2004, 08:16 PM   #1 (permalink)
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Default Force units to go into sneak attack that is deployed on them

I am trying to make it to where units will automaticaly go into a sneak attack when the sneak attack is deployed onto them. In other words when you select a place to deploy the sneak attack, which happens to be where some units are, it makes those units go inside it. Help please.
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Old 02-24-2004, 08:52 PM   #2 (permalink)
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....huh?
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Old 02-24-2004, 09:07 PM   #3 (permalink)
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...why? sneak attack is an attack, not a normal tunnel, why would you want your units to auto-garrison it?
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Old 02-24-2004, 10:47 PM   #4 (permalink)
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It acts as a normal tunnel when it is there.
And lets think back to a previous cnc game that has something that acts as a very temporary tunnel between places, yet it is only a one way deal. Hmm, anyone have any ideas what I am talking about?
I am trying to create that kind of thing in generals and the only thing closest to that is the sneak attack.
Now if some one could help me with it, I would be willing to distribute the code along with a model I am working on.
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Old 02-25-2004, 12:31 PM   #5 (permalink)
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Quote:
lets think back to a previous cnc game that has something that acts as a very temporary tunnel between places, yet it is only a one way deal. Hmm, anyone have any ideas what I am talking about?
Talking cryptically like that isn't going to get you too much help...
But at length I guess you're referring to the Chronosphere there?
What does that have to do with a sneak attack?

I get what you're trying to do though, place a sneak attack entrance, and any friendly units nearby automatically enter it - that'd be a good defence against something like China's EMP bomb or an incoming nuke (unless that's the only entrance of course, lol)
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Old 02-25-2004, 01:15 PM   #6 (permalink)
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It sounds like something you'd have to work w/scripts to accomplish. Either that or try editing the AutoFindHealingUpdate since the tunnel networks heal units inside. That's all I got.
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Old 02-25-2004, 01:45 PM   #7 (permalink)
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He wants it to act like the chronosphere
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Old 02-26-2004, 12:19 AM   #8 (permalink)
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Yes I want it to act like the chronosphere. I don't see any other way of moving, chronoshifting, goups of different units in generals. Scripts are only for maps, i think, and I don't think the autofindhealingupdate will work. By the way I am working on the generals to ra2 total conversion called RA2:Unleashed. It just wont seem right to have the units, you want to teleport, dock with the chronosphere. So, if we can't find a way then the chronosphere will be by docking and it can't be used as a weapon/defense anymore.
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