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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-27-2004, 06:14 AM   #11 (permalink)
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I hope this makes it a bit more clear
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Old 02-27-2004, 08:06 AM   #12 (permalink)
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Nice model.

Reminds me of a Russian sam, but dunno which one...
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Old 02-27-2004, 08:07 AM   #13 (permalink)
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Quote:
Originally Posted by Pestilence
you cant name sub-objects
:wtf: What about things like TURRETEL and MUZZLEFX then?

Quote:
Originally Posted by Pestilence
or ImmoMan, maybe what you meant by sub-object you really meant child-object?
What's in a name...
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Old 02-27-2004, 08:14 AM   #14 (permalink)
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of course you can name subjects

EDIT:

You'v got the idea...

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Old 02-27-2004, 10:36 AM   #15 (permalink)
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not sure, but if youre going to use the scud storm's way of doing it, then i think you might need to take the missiles off the model itself, and have them spawn as seperate objects in generals. Either through the scud storm logic, or something else.

Not sure, but it's worht a try
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Old 02-27-2004, 11:00 AM   #16 (permalink)
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Nice work try to use some ini's from the tomahawk and bones from the tomahawk for the model that will work
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Old 02-27-2004, 11:18 AM   #17 (permalink)
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From recollection the scud storm is a simple fire weapon command.I had my mech fire his 6 missles via command button and regular attacking.The missles are indeed part of the model.

Ill try to get it working again if you have no luck.
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Old 02-27-2004, 11:23 AM   #18 (permalink)
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Quote:
Originally Posted by guyee
not sure, but if youre going to use the scud storm's way of doing it, then i think you might need to take the missiles off the model itself, and have them spawn as seperate objects in generals. Either through the scud storm logic, or something else.

Not sure, but it's worht a try
Good point, ill try that
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Old 02-27-2004, 11:38 AM   #19 (permalink)
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If you are doing it the way you showed in the picture, then link the (for example) Missile02 sub-object to the Missile02 bone in RenX (or whatever program you use) If this doen't work, make the Missile02 sub-object a bone and it should work then.
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Old 02-27-2004, 02:04 PM   #20 (permalink)
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; *** ART Parameters ***
SelectPortrait = SNGatTower_L
ButtonImage = SNGatTower
UpgradeCameo1 = Upgrade_ChinaChainGuns
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes

ProjectileBoneFeedbackEnabledSlots = PRIMARY

DefaultConditionState
Model = ChinaDef
Turret = TURRET01
ShowSubObject = WeaponA01 WeaponA02 WeaponA03 WeaponA04 WeaponA05 WeaponA06 WeaponA07 WeaponA08
WeaponLaunchBone = PRIMARY WeaponA
;WeaponFireFXBone = PRIMARY WeaponA
End

ConditionState = ATTACKING
Model = ChinaDef
WeaponLaunchBone = PRIMARY WeaponA
;WeaponFireFXBone = PRIMARY WeaponA
End


Now I have this code, looks ok to me but it still doesn't work...
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