Quote:
1. ProjectileBoneFeedbackEnabledSlots = PRIMARY
2. In DefaultConditionState, WeaponLaunchBone = PRIMARY WeaponA
3. In the model, name the missiles as WeaponA01, WeaponA02... or their childs.
That is all. so simple and plain.
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1. ProjectileBoneFeedbackEnabledSlots = PRIMARY
2. In DefaultConditionState, WeaponLaunchBone = PRIMARY WeaponA
AND WeaponHideShowBone = PRIMARY WeaponA01
3. In the model, name the missile as WeaponA01
As I said before this way you correctly hide one rocket and only one. It is not possible to hide more than one projectile per weapon. That means a maximum of 3 since you can control PRIMARY, SECONDARY, TERTIARY weapons. Not one single more.
cya HEXman