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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-27-2004, 07:57 PM   #1 (permalink)
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Join Date: Jul 2003
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Default Secondary Weapons

I want to add a secondary Weapon to the Leopard 3 (Crusader With Missile Launcher) model made by ChrisV80, my question is how do I make it fire out of the right place?
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Old 02-27-2004, 08:41 PM   #2 (permalink)
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Default

You have to define the weaponbones kind of like this.

WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle

You have to open up the model in gmax and look at these things.

If this is a laser weapon thou, you have to specify the bone in weapon.INI (look at the laser crusader)
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