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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-18-2003, 11:03 AM   #1 (permalink)
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Default Turret problem

I've made a tank model, added it to the ini files and everything seems to work fine except that the turret turns on the wrong axis. Does anyone know what i have done wrong?

//Swither :tard:
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Old 02-18-2003, 08:08 PM   #2 (permalink)
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show a pic plse..
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Old 02-18-2003, 08:38 PM   #3 (permalink)
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Quote:
Originally Posted by Oldfaq
show a pic plse..
Oldfaq
Thats what i was thinking


Good to see you again Oldfaq, feel free to pop by Editing Source some time http://www.editingsource.com/
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Old 02-18-2003, 09:36 PM   #4 (permalink)
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*pokes Deezire* Post my darn tutorials you lazy webby >.< j/k =)There's a couple things that could be causing your turret's misalignment.

The most likely is that you've got the Turret Geometry parented to a bone and they don't share the same pivot/pivot orientation.

Remember.. the game NEEDS the bones to be "aligned to world".

Howver if you have geometry attached to the bone it's VERY important that the pivot of the geometry is the EXACT SAME as the bone it's linked to... otherwise the w3d with have an offset applied to the geometry, which is more than likely what's happening with your turret.

If that doesn't make sense you can always see if http://www.cnc-sector.com/?page=tuto...generals/titan helps.
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Old 02-19-2003, 07:06 AM   #5 (permalink)
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Thanks ProClone
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Old 02-19-2003, 09:14 PM   #6 (permalink)
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hey,
detail, yup I am backand once I get my first unit working I am going to send it to you.. but I have to learn skinning and etc
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