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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-29-2004, 01:32 AM   #1 (permalink)
SJG
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Default Strange skinning bug

First look at the pic

the kingraptor lost its skin when damaged if give it a stealthability.Had anyone met a same problem?and is it solvable?
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Old 02-29-2004, 02:09 AM   #2 (permalink)
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Have you looked closely at the code for the stealth jet and compared it to the raptor?

It must be solvable becasue the stealth jet keeps its skin when cloaked and damaged.
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Old 02-29-2004, 02:23 AM   #3 (permalink)
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I just copy the code from stealthjet,so theyre the same.there mustnt be anything wrong
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Old 02-29-2004, 02:58 AM   #4 (permalink)
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You mean you copied the entire code and just changed the model, or you copied a section and added that to the raptor code?

If you post your code it will be easier to locate the problem.
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Old 02-29-2004, 04:14 AM   #5 (permalink)
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I got that problem before, i was skinning the attack, listening outpost. I don't know how to solve the problem.... . I 'm tryin' to figure it out
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Old 02-29-2004, 10:41 PM   #6 (permalink)
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Default

there is a value for how much the stealth object fades in out transparency maybe the setting is to low the it is entirely opaque all the time, very simple problem but thought to ask just in case.
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Old 02-29-2004, 10:44 PM   #7 (permalink)
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Simple solution......... remove the stealthupdate module and all of the updates code.
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Old 03-02-2004, 11:48 PM   #8 (permalink)
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Quote:
Originally Posted by key0p
You mean you copied the entire code and just changed the model, or you copied a section and added that to the raptor code?
I did a lil changes,made the ability mustbe triggered by an upgrade and more forbidden conditions
here's the code
Behavior = StealthUpdate ModuleTag_28
StealthDelay = 1500
StealthForbiddenConditions = FIRING_PRIMARY ATTACKING USING_ABILITY
FriendlyOpacityMin = 50.0%
FriendlyOpacityMax = 100.0%
InnateStealth = No
OrderIdleEnemiesToAttackMeUponReveal = Yes
End


If you post your code it will be easier to locate the problem.
Quote:
Originally Posted by Pestilence
there is a value for how much the stealth object fades in out transparency maybe the setting is to low the it is entirely opaque all the time, very simple problem but thought to ask just in case.
really?could u tell me?maybe it would help
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Old 03-03-2004, 05:39 AM   #9 (permalink)
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well what i was wondering is fine,
-i do wonder tho still what InnateStealth =, means
maybe vangaurd will have and answer regarding this code
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Old 03-03-2004, 08:46 AM   #10 (permalink)
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InnateStealth basically controls whether the object starts with the stealth or has to be upgraded with it.
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