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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-29-2004, 07:37 AM   #1 (permalink)
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Default Animating self created models

Alright, Well I got textures working, and now I'm looking into animating. :tard: I made a basic tank model to work with, and its a replacement for the crusader tank.
-I changed the model like this:
=========
DefaultConditionState
Model = AVModTank
Turret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
=========

I can animate in GMAX, but how do I put the animations into the game? And which parts of the script do I have to change?
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Old 02-29-2004, 09:27 AM   #2 (permalink)
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Ok, well I've been working on it for a few hours, and I've been able to rotate the turret, and the tank recoils when a shell is fired.
The only thing that I can't seem to get to work is the placement of the lattack effect (The explosion and the smoke at the end of the barrel). How do I place this? :
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Old 02-29-2004, 09:33 AM   #3 (permalink)
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ConditionState = NONE
Model = NVOvrlrd
Animation = NVOvrlrd.NVOvrlrd
AnimationMode = LOOP
Turret = Turret01
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
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Old 02-29-2004, 09:39 AM   #4 (permalink)
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That reflects a conditionstats = none:

What other conditionstates are there? Like for attacking etc.
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Old 02-29-2004, 10:35 AM   #5 (permalink)
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There's my problem, the muzzle firing animation is BEHIND the tank... How do I solve this?
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Old 02-29-2004, 11:05 AM   #6 (permalink)
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Rotate the model 180 degrees seems to be the logical explanation.


and WTF is that? o_O
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Old 02-29-2004, 04:57 PM   #7 (permalink)
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It looks like either your muzzle bone isnt linked, doesnt exist, or its pivot point is waaaaay out of place.
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Old 02-29-2004, 07:50 PM   #8 (permalink)
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Is the muzzle fx object named either MuzzleFX or TurretFX which must be same to the name in INI file.
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