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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-02-2004, 03:35 PM   #21 (permalink)
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Quote:
Originally Posted by Opals25
Its S 37, anf its a fighter. Su-34 is an attack jet. :P

Thats such a prety model. Maybe I'll try skinning it sometime. :/
Erm... no, it's SU-47 Berkut. It USED to be called the S-37, but not anymore.
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Old 03-02-2004, 05:29 PM   #22 (permalink)
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Yeah that's a nice bomber, gotta love the Russians for copying the American B1 design back in the days eh.. the phrase "if you can't beat them join them" comes to mind here.
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Old 03-02-2004, 06:07 PM   #23 (permalink)
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How about the americans copying the mig for the F15 before that? Didnt hear to many US guys complaining then
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Old 03-02-2004, 07:08 PM   #24 (permalink)
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Bah, if you think that way, then every country in the world at some point or another copies other country's desings.

But you Americans DO have some sweet planes.
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Old 03-02-2004, 07:34 PM   #25 (permalink)
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Quote:
Originally Posted by Opals25
Quote:
Originally Posted by Indigo
Is that sexy beast as big as the B-52?
No, but look at a American B-1. Should be simmilar in size. :P
The TU-160 is a larger aircraft than the B-52.

It outperforms the overrated B-1.

The TU-160 is by far the best bomber in the world.

It can fly at speeds over 1000mph.
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Old 03-02-2004, 08:10 PM   #26 (permalink)
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Quote:
Originally Posted by Grizzie871
The TU-160 is by far the best bomber in the world.
Lets not ignore the B2. Even if it is slow, you can't hit what you can't see and don't know what's coming.

Although, the TU-160 is superior in terms of speed/payload etc.
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Old 03-02-2004, 08:32 PM   #27 (permalink)
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Iv already got an F-16 falcon model finished, except for the last damage, ore destroyed model and texture. let me know if you want to see it.
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Old 03-02-2004, 09:30 PM   #28 (permalink)
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Sure, show me your falcon Id still like to make my own, but if you have one finished I can put that off and make some other things.

I have an F18 hornet, it was the first sratch model I made, but I didnt back up its skin when I formatted.It is 200 polys.



At the moment Im trying to figure out how to lower the poly count on the tiger helicopter Im making.Someone asked for one a little while back, so I did a bit of research on it.Seeing as the comanche is now a canned project and a lot of countries including my own are aquiring tiger helis, I thought Id make one.At the moment the two variants are 427 polys for the HAP and 358 for the HAC, but thats without underwing weapons or its fixed landing gear :/ Im not really sure what an acceptable poly count would be, so any advice there would be helpful thanks

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Old 03-02-2004, 10:20 PM   #29 (permalink)
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Those are AMAZING models! I can do decent ground units, but I suck at aircraft. :| So, tell me, are you taking requests?
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Old 03-02-2004, 10:30 PM   #30 (permalink)
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Im open to suggestions, but there are no promises
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