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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-01-2004, 10:07 AM   #1 (permalink)
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Default W3d files missing

While editing some of the INI files I noticed that some of the conditionstates included models that were not in the W3D INI file. Are they hidden in a special place? Also I noticed that the China nuke building doesn't have the launcher seen rising up with the missile attached when the the launch button is pushed. I imported launch building into Gmax and removed the roof and no missile or launcher. So where is the W3D for the launcher? I haven't been able to find it.
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Old 03-01-2004, 10:13 AM   #2 (permalink)
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Youre looking in the Zero Hour W3D file arent you...
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Old 03-01-2004, 10:18 AM   #3 (permalink)
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Quote:
Originally Posted by DeeZire
Youre looking in the Zero Hour W3D file arent you...
Yes, I extracted it with a final big extractor.
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Old 03-01-2004, 10:25 AM   #4 (permalink)
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You need to look at the Generals one too. ZH reads Generals files as well.
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Old 03-01-2004, 11:02 AM   #5 (permalink)
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Quote:
Originally Posted by ImmoMan
You need to look at the Generals one too. ZH reads Generals files as well.
I didn't think of that. Thanks
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Old 03-01-2004, 06:21 PM   #6 (permalink)
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Yea, everything is either in the ZH W3D's or the Generals ones.

I would suggest just combining them, although I don't do that myself.
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Old 03-02-2004, 09:03 AM   #7 (permalink)
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Quote:
Originally Posted by Mishkin
Yea, everything is either in the ZH W3D's or the Generals ones.

I would suggest just combining them, although I don't do that myself.
Now I don't edit Generals and Zero Hour but can't you just copy the relivent info from Generals to the Zero Hour version of the file. Then when you edit it the changes would only take effect on Zero hour and not on Generals.
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