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Forum Members: 18,613
Total Threads: 8,704
Posts: 94,969
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
03-02-2004, 11:13 PM
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#11 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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I think it works for vehicles too.
Ok, people, especially n00bs at modding Generals, EVERYTHING IS OBJECTS.
There is no vehicles, structures, infantry...
It's all just objects, you can make it whatever you want it to be by specifying it in the INI's.
Why if something works for structures, why wouldn't it work for vehicles or infantry?
With that in mind, you can for example create a snow camouflage for the Pathfinder on snow maps.
The possibilities are limitless...
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03-03-2004, 12:12 AM
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#12 (permalink)
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Senior Member
Join Date: Nov 2003
Location: Hell
Posts: 272
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what are condition states
certion conditions on the map and on the object that tells the object to swicth model
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03-03-2004, 12:13 AM
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#13 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Quote:
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Originally Posted by Mishkin
The possibilities are limitless...
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Untill you stumble over a hard coded obstacle 
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03-03-2004, 12:55 AM
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#14 (permalink)
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Senior Member
Join Date: Nov 2003
Location: Hell
Posts: 272
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thats not going to happen in the next 3 years u know (until the source code would be relesed and i don't think it would) thats why if we want to do that than we need to crack the engine (thats probably illegal)
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03-03-2004, 01:19 AM
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#15 (permalink)
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Member
Join Date: Feb 2004
Posts: 55
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Quote:
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Originally Posted by Mishkin
Yes it really is that simple, and having a tutorial about this woould be half a page.
I mean, don't tell me that you couldn't quess what DAMAGED, REALLYDAMAGED and RUBBLE meant?
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No, I figured as much but without any kind of reference it's really hard to be sure.
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03-03-2004, 01:24 AM
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#16 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Quote:
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Originally Posted by 4hammer
thats not going to happen in the next 3 years u know (until the source code would be relesed and i don't think it would) thats why if we want to do that than we need to crack the engine (thats probably illegal)
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THats not what I mean.I dont mean that I or others can or should hack the source code.
What I mean is that there are hard coded limitations to modding the game.For example, you cannot add dammage types, and you are limited to 128 upgrades.
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03-03-2004, 03:00 AM
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#17 (permalink)
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Senior Member
Join Date: Jan 2004
Posts: 224
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Im sure we all know about Deezire's Editing Encyclopedia pages, and then we all know that there are very few INI's explained in there, Im not the best INI coder around by far, but I think if any of us have enouugh experiance with editing any INI files we should help fill it up, cause it seems there has not enough time for the staff to do it, once i feel more confident about editing INI, iam going to start writing up description and send them in, we would all be helping each other out by doing this.
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03-03-2004, 03:03 AM
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#18 (permalink)
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Senior Member
Join Date: Nov 2003
Location: Hell
Posts: 272
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yeah i vollenteer for the objects and weapons explenation, BTW i hate HARDCODED stuff
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03-03-2004, 03:08 AM
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#19 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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hehehe theres only 2 inis in there!
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03-03-2004, 05:41 AM
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#20 (permalink)
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Senior Member
Join Date: Jan 2004
Posts: 224
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who doesnt hate the HardCode sometimes
and who doesnt wish they knew how to reverse engineer, I DO
Creating new DAMAGE and DEATH types would be the sh!t
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