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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-02-2004, 12:05 PM   #1 (permalink)
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Default Conditionstate tutorial

Is there a conditionstate tutorial anywhere? I'd like to know the meaning of night, snow, damaged really damaged etc. As much info as I can get.
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Old 03-02-2004, 01:54 PM   #2 (permalink)
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Quote:
Is there a conditionstate tutorial anywhere? I'd like to know the meaning of night, snow, damaged really damaged etc. As much info as I can get.
SNOW - Snow Model
NIGHT - Night Model
DAMAGED - Damaged Model
REALLY DAMAGED - Really Damaged Model

Bam..... Simple as that.
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Old 03-02-2004, 02:03 PM   #3 (permalink)
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RUBBLE = Dead model
whats more...
PLAYER_UPGRADE = Player upgraded model
NONE = Normal model :-)
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Old 03-02-2004, 07:11 PM   #4 (permalink)
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Yes it really is that simple, and having a tutorial about this woould be half a page.

I mean, don't tell me that you couldn't quess what DAMAGED, REALLYDAMAGED and RUBBLE meant?
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Old 03-02-2004, 07:47 PM   #5 (permalink)
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There's also DefaultConidtionState instead of = NONE for certain Draw modules.
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Old 03-02-2004, 08:57 PM   #6 (permalink)
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Do tanks have diferant skin things for diferant environments/night, or is that just buildings?
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Old 03-02-2004, 09:26 PM   #7 (permalink)
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just buildings
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Old 03-02-2004, 09:28 PM   #8 (permalink)
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I've never tried to give a NIGH condition state to anything, but a building, but I don't see why it wouldn't work.
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Old 03-02-2004, 09:35 PM   #9 (permalink)
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if its possible to give NIGH, SNOW and other such conditions to units, then i want to knnow for sure, if someone could test the possibility and let me know then im gonna start creating the textures for all my models and include them in all my new models. and then maybe go back to my older models. but im not the most efficient INI coder though and im pretty busy as it is, so i would appreciate it if someone could fing the answer.
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Old 03-02-2004, 09:43 PM   #10 (permalink)
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I'm pretty sure NIGHT is so SNOW should be.
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