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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-05-2004, 04:11 PM   #1 (permalink)
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Default Iraqi SU-37 (beware, good sized pics!)

I just wanted to show off one of my mod's newer models, the Iraqi SU-37 bomber. First up:

Conditionstate: None
Model: Sara
Skin: STURM-SHREK
UVMap and INI: Me



Conditionstate: Damaged
Model: Sara
Skin: Me (original by STURM-SHREK, duh lol)
UVMap and INI: Me



oh, we're also looking for more staff if you want to help out, we're currently at 6 team members.
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Old 03-05-2004, 04:32 PM   #2 (permalink)
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The model, unwrap, and skin have small errors that glare at me from the close range, but I'll bet it looks pretty good ingame. Do you have any ingame shots?
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Old 03-05-2004, 04:36 PM   #3 (permalink)
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THeres nothing that couldnt be touched up easily.Nice model+skin, give us an in-game screenie
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Old 03-05-2004, 04:43 PM   #4 (permalink)
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Yeah, my UVMapping skills aren't perfect. Here's an ingame shot:

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Old 03-05-2004, 04:44 PM   #5 (permalink)
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Besides, doesn't my purdy sky background make up for my mapping errors? hehe
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Old 03-05-2004, 05:04 PM   #6 (permalink)
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Hahah not exactly, but that screenshot looks very nice
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Old 03-05-2004, 05:20 PM   #7 (permalink)
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well, I would say that up close the UVW mapping is really messy, especially around the cockpit. But this is barely noticable ingame so it doesn't really matter.
Nice
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Old 03-05-2004, 05:53 PM   #8 (permalink)
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Nice plane, but erm...

A plane with that many bullet holes falls apart. Especially a Su-37...
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Old 03-05-2004, 06:36 PM   #9 (permalink)
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I think i looks fine, one thing that i like to do is use smoothing groups to accentuate the shape better,
smoothing groups will get rid of that cornering you see over the canopy and down the center of the fuselodge. its a very nice touch up step, that i was suprised works in the game fairly well.
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Old 03-05-2004, 07:28 PM   #10 (permalink)
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I knew it'd look fine ingame
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