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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-06-2004, 12:18 PM   #1 (permalink)
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Default My best model

After many hard hours of work, I have completed my best model, the mop tank. The polygon count has been reduced significantly.

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Old 03-06-2004, 12:47 PM   #2 (permalink)
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And he's one of the more talented modellers on our team... (just kidding)
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Old 03-06-2004, 12:49 PM   #3 (permalink)
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Nice model!

You could use it to clean up areas that were contaminated by use of NBC weapons.

cya HEXman
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Old 03-06-2004, 02:36 PM   #4 (permalink)
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It took a long time to finish the skin, and make it look like it is now.
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Old 03-06-2004, 03:11 PM   #5 (permalink)
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<Simon Cowell Mode>


Oh... my.... God.....


</Simon Cowell Mode>
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Old 03-06-2004, 03:25 PM   #6 (permalink)
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Once again, my point is proven.
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Old 03-06-2004, 03:38 PM   #7 (permalink)
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Shall I put the model up for download? Just in case some of you can't wait to see it in gmax
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Old 03-06-2004, 03:59 PM   #8 (permalink)
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Err... no thanks. I don't think my mere P4 can handle that many polys lol
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Old 03-06-2004, 05:14 PM   #9 (permalink)
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Quote:
Originally Posted by DeeZire
<Simon Cowell Mode>


Oh... my.... God.....


</Simon Cowell Mode>
lmao. The funniest thing is the poly count No offence, but stick to coding
BTW to even the score you can rip apart my second model and first skin (yes, it actually has a skin ):
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Old 03-06-2004, 05:21 PM   #10 (permalink)
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Omg nice model!

Can I use it in my mod? I making a total conversion - C&C Dustbuster, and i think it will go well with my Laundry General.
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