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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-06-2004, 03:56 PM   #1 (permalink)
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Default mirage tank...help

I made a mirage tank in generals but when it cloaks it stays a tree and not like in Red Alert 2 if any of you ever played it. Can any one help me make it more like in RA2. :tard:
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Old 03-06-2004, 09:51 PM   #2 (permalink)
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Cant you just rig things so it disguises like a bomb truck? I dont have time to explain.
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Old 03-06-2004, 10:03 PM   #3 (permalink)
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Just curious what it looks like, can you post a screenie?
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Old 03-07-2004, 09:06 PM   #4 (permalink)
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Default bomb truck not work

When i rig my mirage tank like a bombtruck it becomes a moving tree.
If anyone can tell me how to make it like in RA2, i would be grateful.
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Old 03-08-2004, 02:19 AM   #5 (permalink)
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post a screenie and the code
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Old 03-08-2004, 07:32 AM   #6 (permalink)
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Default Re: bomb truck not work

Quote:
Originally Posted by Soviet_Deso
When i rig my mirage tank like a bombtruck it becomes a moving tree.
If anyone can tell me how to make it like in RA2, i would be grateful.
Did you try using a different model for the CondtionState MOVING?
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Old 03-08-2004, 08:11 AM   #7 (permalink)
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That would be the first thing to test, yes!

Alternatively you could use the IDLE condition state to display the tree.
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Old 03-08-2004, 08:31 AM   #8 (permalink)
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But the real Mirage tank was only a tree while not moving...
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Old 03-08-2004, 08:44 AM   #9 (permalink)
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Yes, well, if you give the tank a tree model when it is IDLE, and the normal one when it is MOVING, it would work.
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Old 03-08-2004, 10:55 AM   #10 (permalink)
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Hehehe, thanks Mithril...
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