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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-08-2004, 04:51 AM   #11 (permalink)
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Speaking of help, helping others is THE only way to really become a good Modder, yes there are alot of Tuts but there all the most obvious things people would want to change in the game, IE infantry skinning adding new units and factions or generals but no tuts on how to do the small the eycatching trick.
KeyOp has answered some questions of mine already and Eradicator is helping right now.
I think most people mod simply cause they can. it make you stand out from all the other gamers who just play.
Couter-Strike and Quake were even worse for a time when a came to modding.
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Old 03-08-2004, 04:56 AM   #12 (permalink)
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Wise words, I shall not judge the percentage of truth in mongoose's words, but we should not pour petrol into the flames.


About the tutorials: I had planned making a few ones myself in a bit of time, especially ones about the AI, too few people know what to do with the AI so I think there must be a way to increase that number.

Maybe people get more courage now when they see that non-game developers can also do brilliant mods.

There might even be more projects going on. The members of huge projects might not have the time to announce anything, they just post a thread saying "Yeh I have a new mod with these features".
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Old 03-08-2004, 08:20 AM   #13 (permalink)
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Quote:
Originally Posted by key0p
"look at the inis and work it out"
And whats wrong with that? Are we supposed to play Kindergarten cop?
Most INI related questions are just the same anyways. After answering the same question 50 times, you'll get anough of it.

Thank god we now have that tur forum... Hopefully people will look there first BEFORE asking the same question for the 68th time...
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Old 03-08-2004, 08:24 AM   #14 (permalink)
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Quote:
Originally Posted by Phoib
Quote:
Originally Posted by key0p
"look at the inis and work it out"
And whats wrong with that? Are we supposed to play Kindergarten cop?
Most INI related questions are just the same anyways. After answering the same question 50 times, you'll get anough of it.

Thank god we now have that tur forum... Hopefully people will look there first BEFORE asking the same question for the 68th time...
It was more a representation of the lack of knowledge.

And dont patronise me, I searched this forum thoroughly before asking questions.
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Old 03-08-2004, 08:36 AM   #15 (permalink)
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And don't respond to anything like your hit in the head with a chainsaw.
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Old 03-08-2004, 08:39 AM   #16 (permalink)
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This thread is full of don'ts, we are currently lacking the do's.
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Old 03-08-2004, 08:40 AM   #17 (permalink)
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Sorry for not warming to your arrogance phoib, but Im not impressed.
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Old 03-08-2004, 08:54 AM   #18 (permalink)
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Surpringly smurf, people do actually make mods for enjoyment; not for glory in magazines. People also make mods to learn how modding works and not to become competition for other mods.

Smurf, mabye its time you started putting something back into the community. I see great modders like Deezire, Sleipnir, Chronomaw, and Vanguard (to name a few) who not only construct mods; but write tutorials and help people who are making theirs.

Heck, im making a ww2 pacific mod and the most help ive got so far is from another ww2 mod: the finest hour. They dont care about competition - thx Mongoose, Stino, Tanka, and Freefall(thin ive forgotten someone - srry)
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Old 03-08-2004, 09:22 AM   #19 (permalink)
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Hey, releasing a mod to the public isn't considered doing something for the community anymore?
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Old 03-08-2004, 09:30 AM   #20 (permalink)
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I think they mean TUTORIALS and GUIDES


Great modders get others started and release codes, models , skins or anything they have worked on.
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