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Generals & Zero Hour Editing
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Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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12-23-2002, 12:09 PM
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petey_d_g
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Join Date: Dec 2002
Location: uk
Posts: 2
generals
will genrals be rule.ini based to?
if so tis will be good, if not SH*T
12-23-2002, 12:13 PM
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BIOHAZARD0258
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Join Date: Dec 2002
Location: Texas, USA
Posts: 253
not rules.ini, other various .inis
12-23-2002, 12:14 PM
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Godwin
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Join Date: Sep 2001
Location: Singapore
Posts: 382
and LOTS of them
12-23-2002, 12:15 PM
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petey_d_g
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Join Date: Dec 2002
Location: uk
Posts: 2
so it will be easy to mod
*jumps around* dat is good
12-23-2002, 01:01 PM
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The End 007
Super Moderator
Join Date: Dec 2002
Location: Purging your soul in the blue fires of hell.
Posts: 1,648
Yes with lots of .inis it makes editing easier and leaves more room for more variation of units.
__________________
Oh god how did this get here? I am not good with computer.
12-23-2002, 01:11 PM
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TangyTom
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Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
Had a look round them - interesting stuff. I already thought of a new unit.
http://confederate.editingsource.com.../beta/inis.php
12-23-2002, 01:18 PM
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BIOHAZARD0258
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Join Date: Dec 2002
Location: Texas, USA
Posts: 253
even the crate data file is immensly overwhelming :tard:
12-23-2002, 06:03 PM
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PsychoLamb
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Join Date: Dec 2002
Location: Canada
Posts: 464
that's alot of .ini's! :/
12-23-2002, 11:59 PM
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HelixiumC
Junior Member
Join Date: Dec 2002
Location: USA
Posts: 8
Ya.
It's got a lot of new elements in it now lol. Looks more like JavaScript than C&C rules :lol: . It still has a lot of the old stuff in it though, and I can see how it works
12-24-2002, 10:53 AM
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TangyTom
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Location: Ice Station Zebra.
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Its supposed to be arranged to make it less complicated apparently. :|
There are files on everything.......easier to find stuff I guess.
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