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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-12-2004, 06:46 AM   #1 (permalink)
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Default Generals: Sigma Invasion

Yay, first one to post since the forums have come online

Okay seriosly, the website:
Sigma Invasion

Okey I am trying to get my army as a new faction, I followed a tutorial and the game won't load, I have found that the error is in 3 INI files:

Commandset.INI

CommandSet SCIENCE_USA_CommandSetRank1
1 = Command_PurchaseSciencePaladinTank
2 = Command_PurchaseScienceStealthFighter
3 = Command_PurchaseScienceSpyDrone
END
CommandSet SCIENCE_USA_CommandSetRank3
1 = Command_PurchaseSciencePathfinder
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
CommandSet SCIENCE_USA_CommandSetRank8
1 = Command_PurchaseScienceDaisyCutter
2 = Command_PurchaseScienceLeafletDrop
3 = Command_PurchaseScienceSpectreGunship
END

CommandSet SpecialPowerShortcutUSA
1 = Command_SpyDroneFromShortcut
2 = Command_ParadropFromShortcut
3 = Command_A10ThunderboltMissileStrikeFromShortcut
4 = Command_EmergencyRepairFromShortcut
5 = Command_DaisyCutterFromShortcut
6 = Command_FireParticleUplinkCannonFromShortcut
7 = Command_SpySatelliteScanFromShortcut
8 = Command_CIAIntelligenceFromShortcut
9 = Command_SpectreGunshipFromShortcut
10 = Command_LeafletDropFromShortcut
END

CommandSet SigmaDozerFoxCommandSet
1 = Command_ConstructSigmaBarracks
2 = Command_ConstructSigmaSupplyCenter
3 = Command_ConstructSigmaWarFactory
;4 = Command_ConstructSigmaSuperWeapon
5 = Command_ConstructSigmaRocetDefenceTurret
;6 = Command_ConstructSigmaCannonDefenceTurret
12 = Command_ConstructSigmaCommandCenter
14 = Command_DisarmMinesAtPosition
End

CommandSet SigmaCommandCenterCommandSet
1 = Command_ConstructSigmaDozerFox
; 2 = Command_Fund.Ambush
; 3 = Command_EmergencyRepair
14 = Command_Sell
End

CommandSet SigmaBarracksCommandSet
1 = Command_ConstructSigmaRifleMarine
2 = Command_ConstructSigmaRocketMarine
14 = Command_Sell
End

CommandSet SigmaSupplyCenterCommandSet
1 = Command_ConstructSigmaCheetahWolf
14 = Command_Sell
End

CommandSet SigmaWarFactoryCommandSet
1 = Command_ConstructSigmaTigerFox
2 = Command_ConstructSigmaArticFox
3 = Command_ConstructSigmaCheetahFox
4 = Command_ConstructSigmaTitanFox
13 = Command_SetRallyPoint
14 = Command_Sell
End



PlayerTemplate.INI

PlayerTemplate FactionSigma
Side = Sigma
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = SCIENCE_Sigma
PurchaseScienceCommandSetRank1 = SCIENCE_Sigma_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_Sigma_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_Sigma_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarAmerican.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionSigma
StartingBuilding = SigmaCommandCenter
StartingUnit0 = SigmaDozerFox
ScoreScreenImage = American_ScoreScreen
LoadScreenImage = SUFactionLogoPage_American
LoadScreenMusic = Load_American
ScoreScreenMusic = Score_American
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkAmerican
EnabledImage = SSObserverAmerican
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAmerican
GeneralImage = American_Logo
OldFaction = No ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Sigma
Features = GUI:BioFeatures_Sigma
MedallionRegular = AmericanGeneral_slvr
MedallionHilite = AmericanGeneral_blue
MedallionSelect = AmericanGeneral_orng
End




Science.INI

Science SCIENCE_Sigma
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End


;; -------------------------------------
;; Sigma Sciences
;; -------------------------------------

; --- LEVEL 1 POWERS ---
Science SCIENCE_PaladinTank
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPaladin
Description = CONTROLBAR:ToolTipUSASciencePaladin
End

Science SCIENCE_StealthFighter
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAStealthFighter
Description = CONTROLBAR:ToolTipUSAScienceStealthFighter
End

Science SCIENCE_SpyDrone
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpyDrone
Description = CONTROLBAR:ToolTipUSAScienceSpyDrone
End

; --- LEVEL 3 POWERS ---
Science SCIENCE_Pathfinder
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPathFinder
Description = CONTROLBAR:ToolTipUSASciencePathFinder
End

Science SCIENCE_Paradrop1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop1
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End

Science SCIENCE_Paradrop2
PrerequisiteSciences = SCIENCE_Paradrop1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop2
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End

Science SCIENCE_Paradrop3
PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End

Science SCIENCE_A10ThunderboltMissileStrike1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike1
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End

Science SCIENCE_A10ThunderboltMissileStrike2
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike2
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End

Science SCIENCE_A10ThunderboltMissileStrike3
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike3
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End

Science SCIENCE_SpectreGunshipSolo
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:ToolTipUSAScienceSpectreGunship
End

Science SCIENCE_SpectreGunship1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End

Science SCIENCE_SpectreGunship2
PrerequisiteSciences = SCIENCE_SpectreGunship1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End

Science SCIENCE_SpectreGunship3
PrerequisiteSciences = SCIENCE_SpectreGunship2 SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USADaisyCutter
Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter
End

Science SCIENCE_LeafletDrop
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USALeafletDrop
Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End

Science Early_SCIENCE_LeafletDrop
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USALeafletDrop
Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End




END

Where is the error in this stuff, I have gone through it time and time again, and foun nothing.

Oh yeah....
We are recruting.
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Old 05-12-2004, 06:54 AM   #2 (permalink)
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At first sight this seems to be wrong:

PurchaseScienceCommandSetRank1 = SCIENCE_Sigma_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_Sigma_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_Sigma_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarAmerican.wnd

Did you define your own commandsets for your Sigma side?

Cuz these are the standard US ones:

CommandSet SCIENCE_USA_CommandSetRank1
1 = Command_PurchaseSciencePaladinTank
2 = Command_PurchaseScienceStealthFighter
3 = Command_PurchaseScienceSpyDrone
END
CommandSet SCIENCE_USA_CommandSetRank3
1 = Command_PurchaseSciencePathfinder
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
CommandSet SCIENCE_USA_CommandSetRank8
1 = Command_PurchaseScienceDaisyCutter
2 = Command_PurchaseScienceLeafletDrop
3 = Command_PurchaseScienceSpectreGunship
END

And did you create a new wnd file? I think the original wnd file is called just GenPowersShortcutBarUS.wnd.
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Old 05-12-2004, 07:48 AM   #3 (permalink)
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Okey,
The Sigma Defence Force to start with was going to use the ammerica powers, till i start making the sigma powers (they are already planed).What is a wnd file, the tutorial a followed diden't have that in it.
before you ask which tutorial, I can't tell you because it was a link in this thread before the crash.
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Old 05-12-2004, 07:55 AM   #4 (permalink)
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The problem might be that you refer to "SCIENCE_Sigma_CommandSetRank1" but you are in fact using "SCIENCE_USA_CommandSetRank1". You have to change this in the "PurchaseScienceCommandSetRank1" line in your FactionPlayer.ini

Of course you also have to change Rank3 and 8.

A wnd file is, AFAIK, a layout file that describes the position of buttons the generals menu. You are refering to "GenPowersShortcutBarAmerican.wnd". Make sure it exists in the Window subdir of your ZH installation.
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Old 05-12-2004, 08:16 AM   #5 (permalink)
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Do I need to have my stuctures in the Factionbuilding.INI file or can I have it in a seperate one call Sigmabuildings.INI?
I changed that but wont be abble to test till 21st. (I'm in a fortnightly bourding school).
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Old 05-12-2004, 09:04 AM   #6 (permalink)
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You may have seperate ini files for every object. Remember ZH / Gen modding is not about buildings / vehicles etc. it's about objects.

Thus every single object of your mod may have a seperate ini file in the Object folder.

This is not valid for Weapon templates, FX Lists etc., that means the ini data in the INI main root.
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Old 05-12-2004, 10:23 AM   #7 (permalink)
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Okey, thanks
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Old 05-13-2004, 10:53 AM   #8 (permalink)
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New logo for the mod


What do you think?
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Old 05-17-2004, 08:59 AM   #9 (permalink)
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Okey here is the back story, please comment on it.


IN A PARALLEL DIMENSION WERE NOT ONLY APES EVOLVED INTO A DOMINANT SPECIES, TECHNOLOGY FAR SURPASSES OUR CURRENT LEVEL. THERE ARE 4 MAIN DOMINATING FACTIONS IN THE UNIVERSE: THE FOXES FROM SIGMA III, THE TIGERS FROM DELTA IV, THE PANTHERS FROM OMEGA PRIME AND THE WOLVES FROM XI. WHILE THE MAIN BULK OF THE SIGMA XII NAVY WAS ON A CRUSADE FOR THE SIGMA EMPIRE, SIGMA XII (A SMALL OUTPOST ON THE EDGE OF THE EMPIRE, BARING RARE AND VALUABLE MATERIALS) WAS INVADED BY THE OTHER THREE FACTIONS TRYING TO CLAM IT FOR THEMSELVES. A DEFENDING SIGMA FORCE WAS PREVIOUSLY SENT TO THE PLANET TO BECOME THE NEW PLANETARY DEFENCE FORCE, DUE TO THE UNFORESEEN ATTACK THE TRANSPORT WAS BOMBARDED BY THE OTHER FACTION IN ORBIT, A SMALL FORCE WAS ABLE TO GET TO THE PLANET. THUS THE WAR BEGINS.

What do you think?
Ignor the fact it's in capitals.
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Old 05-17-2004, 09:00 AM   #10 (permalink)
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Here's the story from the PDF.

SIGMA III IS HOT FORREST LIKE PLANET, 45% OF ITS SURFACE IS COVERED IN FRESH WATER SEAS. HERE WIND AND SOLAR ENERGY WAS LEARNED FAST AND UPGRADED IN FOLLOWING DECADES, ONE GENERATOR HAS THE POWER TO LIGHT UP AMERICA FOR A YEAR. THOU THEY HAD GREAT POWER PRODUCTION CAPABILITIES, THEY ALSO USED UP ALLOT OF IT IN RESEARCH AND WAR. THREE FIFTHS OF THE POPULATION WAS WIPED OUT IN THE 60 SOLAR TURN (YEAR) LONG GLOBAL WAR. AFTER THIS WAR WAS ABOLISHED AND PEASE CAME OVER THE PLANET, WEAPONS WERE NOT DESTROYED THEY WERE SIMPLY STORED AWAY. WHEN FIRST CONTACT WAS MADE WITH THE DELTA EMPIRE THEY WHERE ONLY JUST GOING INTO SPACE, BUT STILL HAD SOME SUPERIOR TECHNOLOGY. A PEASE TREATY WAS SIGNED AND THE DELTA EMPIRE HELPED THEM INTO SPACE. A DEFENCE FORE WAS ESTABLISHED AFTER THE DISCOVERY OF OTHER LIFE FORMS, THE DEFENCE FORCE HAD GROUND AND SPACE FORCES TO FIGHT IN THE DIFFERENT SITUATIONS. THE EMPIRE FAST SPREAD THROUGH THE SECTORS, MEETING MANY CIVILIZATIONS AS THEY FOUND NEW PLANETS. AFTER THE DISCOVERY OF PLANET SIGMA XII, THE DEFENCE COUNCIL DECIDED TO SEND A SMALL FORCE TO DEFEND THE RARE MATERIAL THAT HAD BEEN DISCOVERED THERE.
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