Yay, first one to post since the forums have come online
Okay seriosly, the website:
Sigma Invasion
Okey I am trying to get my army as a new faction, I followed a tutorial and the game won't load, I have found that the error is in 3 INI files:
Commandset.INI
CommandSet SCIENCE_USA_CommandSetRank1
1 = Command_PurchaseSciencePaladinTank
2 = Command_PurchaseScienceStealthFighter
3 = Command_PurchaseScienceSpyDrone
END
CommandSet SCIENCE_USA_CommandSetRank3
1 = Command_PurchaseSciencePathfinder
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
CommandSet SCIENCE_USA_CommandSetRank8
1 = Command_PurchaseScienceDaisyCutter
2 = Command_PurchaseScienceLeafletDrop
3 = Command_PurchaseScienceSpectreGunship
END
CommandSet SpecialPowerShortcutUSA
1 = Command_SpyDroneFromShortcut
2 = Command_ParadropFromShortcut
3 = Command_A10ThunderboltMissileStrikeFromShortcut
4 = Command_EmergencyRepairFromShortcut
5 = Command_DaisyCutterFromShortcut
6 = Command_FireParticleUplinkCannonFromShortcut
7 = Command_SpySatelliteScanFromShortcut
8 = Command_CIAIntelligenceFromShortcut
9 = Command_SpectreGunshipFromShortcut
10 = Command_LeafletDropFromShortcut
END
CommandSet SigmaDozerFoxCommandSet
1 = Command_ConstructSigmaBarracks
2 = Command_ConstructSigmaSupplyCenter
3 = Command_ConstructSigmaWarFactory
;4 = Command_ConstructSigmaSuperWeapon
5 = Command_ConstructSigmaRocetDefenceTurret
;6 = Command_ConstructSigmaCannonDefenceTurret
12 = Command_ConstructSigmaCommandCenter
14 = Command_DisarmMinesAtPosition
End
CommandSet SigmaCommandCenterCommandSet
1 = Command_ConstructSigmaDozerFox
; 2 = Command_Fund.Ambush
; 3 = Command_EmergencyRepair
14 = Command_Sell
End
CommandSet SigmaBarracksCommandSet
1 = Command_ConstructSigmaRifleMarine
2 = Command_ConstructSigmaRocketMarine
14 = Command_Sell
End
CommandSet SigmaSupplyCenterCommandSet
1 = Command_ConstructSigmaCheetahWolf
14 = Command_Sell
End
CommandSet SigmaWarFactoryCommandSet
1 = Command_ConstructSigmaTigerFox
2 = Command_ConstructSigmaArticFox
3 = Command_ConstructSigmaCheetahFox
4 = Command_ConstructSigmaTitanFox
13 = Command_SetRallyPoint
14 = Command_Sell
End
PlayerTemplate.INI
PlayerTemplate FactionSigma
Side = Sigma
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = SCIENCE_Sigma
PurchaseScienceCommandSetRank1 = SCIENCE_Sigma_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_Sigma_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_Sigma_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarAmerican.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionSigma
StartingBuilding = SigmaCommandCenter
StartingUnit0 = SigmaDozerFox
ScoreScreenImage = American_ScoreScreen
LoadScreenImage = SUFactionLogoPage_American
LoadScreenMusic = Load_American
ScoreScreenMusic = Score_American
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkAmerican
EnabledImage = SSObserverAmerican
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAmerican
GeneralImage = American_Logo
OldFaction = No ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Sigma
Features = GUI:BioFeatures_Sigma
MedallionRegular = AmericanGeneral_slvr
MedallionHilite = AmericanGeneral_blue
MedallionSelect = AmericanGeneral_orng
End
Science.INI
Science SCIENCE_Sigma
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
;; -------------------------------------
;; Sigma Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_PaladinTank
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPaladin
Description = CONTROLBAR:ToolTipUSASciencePaladin
End
Science SCIENCE_StealthFighter
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAStealthFighter
Description = CONTROLBAR:ToolTipUSAScienceStealthFighter
End
Science SCIENCE_SpyDrone
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpyDrone
Description = CONTROLBAR:ToolTipUSAScienceSpyDrone
End
; --- LEVEL 3 POWERS ---
Science SCIENCE_Pathfinder
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPathFinder
Description = CONTROLBAR:ToolTipUSASciencePathFinder
End
Science SCIENCE_Paradrop1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop1
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop2
PrerequisiteSciences = SCIENCE_Paradrop1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop2
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop3
PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_A10ThunderboltMissileStrike1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike1
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike2
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike2
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike3
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike3
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_SpectreGunshipSolo
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_SpectreGunship1
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_SpectreGunship2
PrerequisiteSciences = SCIENCE_SpectreGunship1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_SpectreGunship3
PrerequisiteSciences = SCIENCE_SpectreGunship2 SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USADaisyCutter
Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter
End
Science SCIENCE_LeafletDrop
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USALeafletDrop
Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End
Science Early_SCIENCE_LeafletDrop
PrerequisiteSciences = SCIENCE_Sigma SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USALeafletDrop
Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End
END
Where is the error in this stuff, I have gone through it time and time again, and foun nothing.
Oh yeah....
We are recruting.