Quote:
Originally Posted by beng
I saw in your notes for JetAiUpdate:
LockonTime = [integer, milliseconds]
LockonCursor = [object name]
LockonInitialDist = [integer]
LockonFreq = [real number]
LockonAngleSpin = [real number]
LockonBlinky = [Yes/No]
Any idea how to use those fields?
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Code:
LockonTime = [integer, milliseconds] ; how long does the lockon tick sound last?
LockonCursor = [object name] ;what should the "lockon" cursor look like? (use LockonCursor defined in system.ini)
LockonInitialDist = [integer] ; how far does the enemy anti-air required to trigger this
LockonFreq = [real number] ; smaller==longer pulse delay, larger==shorter pulse delay
LockonAngleSpin = [real number] ;how fast to spin the lockon blinker
LockonBlinky = [Yes/No] ; does it blinker?
Quote:
Originally Posted by beng
"ShouldDrawPips" might be able to be used by Overlord and Transport contains. I saw it in Game.dat.
Do you know of a way to specify how many ammo per pip? I want to show ammo pips for an airplane gun with a 50 bullet clip but i don't want to show 50 pips. Can i somehow make it show 1 pip to 5 bullets?
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Not really sure, i think it's really hardcoded.
Also:
Here's a more updated List for ZH, Any suggestions are still welcome.
_ModuleList.txt