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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-12-2004, 03:40 PM   #1 (permalink)
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Default New w3d exporter?

Hi all ! well since there is a new w3d animation importer thats compatible with 3ds max6 can we expect an exporter. If yes is there any release date?

Thanks a lot !
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Old 05-12-2004, 03:58 PM   #2 (permalink)
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Wheres the importer download?
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Old 05-12-2004, 04:34 PM   #3 (permalink)
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is the scrip animation importer made by coolfile. I dont remember the web page can anyone please post it?
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Old 05-12-2004, 04:56 PM   #4 (permalink)
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http://w3d.dhs.strategy-x.com/

I think this is the one
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Old 05-12-2004, 05:42 PM   #5 (permalink)
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thanks

(edit) WTF happened to all my experience here at Deezire? I'm a spammer level 1 again!?!?!
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Old 05-12-2004, 05:51 PM   #6 (permalink)
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The server crashed. Read the news.
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Old 05-12-2004, 08:00 PM   #7 (permalink)
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well but back on topic ? will be there an exporter now that the importer exist?

Thanks
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Old 05-13-2004, 04:45 PM   #8 (permalink)
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i really doubt it!
only a programmer with complete W3D File Format Knowledge can do it.
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Old 05-14-2004, 01:40 AM   #9 (permalink)
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Just be happy, you can load them in 3dmax, export them to gmax, then export them as W3d files. Hopefully you didn't do alot of animations... :lol:
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Old 05-14-2004, 12:35 PM   #10 (permalink)
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the real problem are skins since when you convert them to gmax you loss all the data and you have to reapply it. It dosent matter if you use 1 or 2 skins for if you use several (like I do) it becomes really a pain...

There is an importer the exporter would be do the same steps but backwards (I dont know script programing or w3d arquitechture) but it logic tell me this
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