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Originally Posted by pcteen1
Back the the shadow bleed through, I think we need a tuturial on effective removal, I was sent about 35 models 6 months ago, and ALL OF THEM have bleed-through... :dead:
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I got way too much work now (deadlines), maybe next week....
I've fixed 5 or 6 Blitz2 planes that had those problems.
As for my personal polygons rules:
You only need that much detail so that your silhouette matches the object you want to make.
-The last thing you want is polygon deprevation, as it turn a specific unit into a generic unit:
Having a 250 polygon P-47 makes it look like a generic plane (could have been anything).Adding another 100 polygons and you'll have a plane that people can recognize it immediatly.
I'm certainly not against high polygon models, but they have to be used efficiently. Every polygon must be essential and tell its story.