Well,I want to make the transport plays anims when it's landing and taking off,so i give it a weapon like the one of troopcrawler and attach a module which make it deploy when its going to fire a weapon(like the nuke cannon).
But when ingame,when i give it the order to deploy in a selected area, it only flies towards the target and stays in the air.
Here's part of the code
Code:
ConditionState = DEPLOYED
Model = LmbdShuttle_STD
Animation = LmbdShuttle_STD.LmbdShuttle_STD
AnimationMode = LOOP
End
ConditionState = UNPACKING
Model = LmbdShuttle_UDP
Animation = LmbdShuttle_UDP.LmbdShuttle_UDP
AnimationMode = MANUAL;ONCE
End
ConditionState = PACKING
Model = LmbdShuttle_DPL
Animation = LmbdShuttle_DPL.LmbdShuttle_DPL
AnimationMode = MANUAL;ONCE
End
...
Behavior = DeployStyleAIUpdate ModuleTag_04
Turret
TurretTurnRate = 300
TurretPitchRate = 300
FirePitch = 0
AllowsPitch = Yes
RecenterTime = 1
ControlledWeaponSlots = SECONDARY;PRIMARY
NaturalTurretAngle = 0
InitiallyDisabled = Yes
End
AutoAcquireEnemiesWhenIdle = No
PackTime = 3333
UnpackTime = 3333
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = No
ManualDeployAnimations = Yes
End
Behavior = ChinookAIUpdate ModuleTag_05
AutoAcquireEnemiesWhenIdle = Yes
End
Behavior = TransportContain ModuleTag_08
Slots = 8
DamagePercentToUnits = 100%
AllowInsideKindOf = INFANTRY VEHICLE
ForbidInsideKindOf = AIRCRAFT HUGE_VEHICLE
ExitDelay = 100
NumberOfExitPaths = 1
End
Could anyone point out where the problem is?the code has passed the checking of WB already