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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-22-2004, 09:41 AM   #21 (permalink)
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what is the W3D file called and where can we all find it????
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Old 05-22-2004, 10:14 AM   #22 (permalink)
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It's called UBArFrcCmd & it's located in W3DZH.big which can be found using XCCMixer


Straxovich, check your Private Messages
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Old 05-23-2004, 06:42 AM   #23 (permalink)
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oooh i was looking in the generals w3d big not the zh one
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Old 05-23-2004, 07:49 AM   #24 (permalink)
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Quote:
Originally Posted by Tesla-Chrono
It only has 2 lanes.

This is the one I've got as well. This is the official one.
There's also a GLA powerplant in there.
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Old 05-23-2004, 11:12 PM   #25 (permalink)
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anyone know how to go about boning the airfield?

cos if you look at it with the skin it looks like the jets take off from the near lane and land on the far lane.
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Old 05-31-2004, 03:43 AM   #26 (permalink)
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No wonder they didn't put this thing in the game.

It is impossible to bone, the jets don't even fit in the hangers (especially the first hanger... it has half a building in it!), and there is no way for the jets to taxi to the end of the runway without crashing into each other. there's just no room!

The one that TE007 posted is a lot more logical. that one i can see working but not the original. the hangers are still too small tho. what kind of jets are meant to fit in there?

*pictures a bicycle with wings*
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